#1
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V52 Messed up Character models
Patch V52 messed up my character models on BOTH BLUE and Green. I have tried countless fixes.. reinstalling EQ... acquired a different version of titanium and installed... installed about 10 different graphics drivers... messed with various settings on my graphics card... NOTHING is working. Please help! just want my EQ back to normal!
This is what i see all the time and wayyyy worse if there are mobs all over. https://ibb.co/pxcVJ55 | ||
#2
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Is your dynamic lighting on or off?
__________________
~Zeerik~
**Human Magician** | ||
#3
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tried it both on and off... same effect either way... cant get rid of this problem!
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#4
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Quote:
__________________
~Zeerik~
**Human Magician** | |||
#5
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I am having this same issue, looks exactly the same
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#6
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Same with me, it is annoying for sure
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#7
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I'm having same problem with multiple diff graphics cards. Driving me nuts
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#8
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i upgrade my graphics card from a geforce 7950 gt (OOOOOOOLLLLDDDDDD... lol) to a Geforce GTX 970 ... fixed the problem.... but now i crash every time i log out lol!
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#9
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I've also been having this "black hole" effect with ALL Character models I've been able to see. I've tried everything I could think of as far as graphics settings go. I believe its server side, seems to me there is a "center" of "gravity" "setting" that controls character models especially. Necromancers ignite bones is a good example, giant creatures shrink to normal size and what happens? The Sprite jumps up and down bk its center of gravity is higher then the skele or cyclops animations. I'm thinking it's something similar on a much larger scale of course. Also, didn't live EQ have a similar problem involving spell effects way back when? Don't quote me on that tho heh
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#10
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Unfortunatly same with me. It's like some sort of spaghettification has happened. Hopefully an admin will post a fix or something.
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