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  #31  
Old 05-27-2016, 05:33 AM
eisley eisley is offline
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no clue wwhy, but rapture and dictate are actually -1000 resist adjust magic bassed spells, not Unresistable.. so mobs set to stupid high MR can, and do, still resist.
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  #32  
Old 05-27-2016, 08:23 AM
elwing elwing is offline
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are some spells really "unresistable"? I was thinking that "unresistable" spells just had -1000 resist check...
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  #33  
Old 05-27-2016, 09:52 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
no clue wwhy, but rapture and dictate are actually -1000 resist adjust magic bassed spells, not Unresistable.. so mobs set to stupid high MR can, and do, still resist.
Some mobs, like the level 54 Rock Golem from The Hole, are set to be "Unmezzable"
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  #34  
Old 06-02-2016, 03:48 PM
-Catherin- -Catherin- is offline
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There is a huge difference between a -1000 resist check and an unresistable spell. Rapture, like Dictate, are not unresistable. I will use the tashan line of enchanter spells to help you understand.

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Level 54 golems in the hole are immune to magic. which is why tash lands on them but rapture will not. only a spell that is "unresistable" will land on a mob like this and rapture is not. it could have a -10,000mr check and still not land.

Basically the -1000mr check means it will land almost every time on any mob not flagged as immune to magic or unmezzable. but if they have one of these flags it wont.
Last edited by -Catherin-; 06-02-2016 at 03:52 PM..
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  #35  
Old 06-02-2016, 03:58 PM
koros koros is offline
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Quote:
Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
There is a huge difference between a -1000 resist check and an unresistable spell. Rapture, like Dictate, are not unresistable. I will use the tashan line of enchanter spells to help you understand.

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Level 54 golems in the hole are immune to magic. which is why tash lands on them but rapture will not. only a spell that is "unresistable" will land on a mob like this and rapture is not. it could have a -10,000mr check and still not land.

Basically the -1000mr check means it will land almost every time on any mob not flagged as immune to magic or unmezzable. but if they have one of these flags it wont.
Not true. See: http://www.eqemulator.org/forums/showthread.php?t=38673
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  #36  
Old 06-02-2016, 04:00 PM
-Catherin- -Catherin- is offline
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quote or image the part that references your claim. im not reading through all of that.
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  #37  
Old 06-02-2016, 09:18 PM
Raev Raev is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
The issue though is that research is for the POP+ resist system
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  #38  
Old 06-02-2016, 11:09 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by -Catherin- [You must be logged in to view images. Log in or Register.]
quote or image the part that references your claim. im not reading through all of that.
The source is out of era and irrelevant anyways.
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  #39  
Old 06-04-2016, 08:34 AM
alsa alsa is offline
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I played a level 60 enchanter on live in the hole often. And we usually always bring a level 53 or level 54 player to "con" the golems.

I clearly remember the level 54 golems are unmezable and have to be tanked. Back on live we assumed that they were "giant" tagged and cannot be mezed. Since we have no problem slow or even root them. Only way we can explain that they cannot be mezed is the highest level golem have the "giant" tag.
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