Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-18-2014, 11:17 AM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
Default

If you are a class with snare it should be permaslotted even if you "don't need it" as it is a key part of the druid's (and ran and wiz) CC toolbox. There are other spells way lower on the list of priority that can be swapped out before snare. I keep snare/root on slots 7 and 8 as well and I also have them hotkeyed, all the time, and I alt+number key spell slots 1-4.
  #22  
Old 02-18-2014, 11:36 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

ES Gauntlets. We have 8 spell slots. And up to 80 inventory slots. And Druid gauntlets kind of suck until Velious. Th best are 25hp/mana or 35 mana. Meh.

If you can move a utility spell to an item clicky... Like snare (ES Gauntlets or with Verrious Tanglewood Shield), you should do that to allow for spells that you can't get a clicky of.

Same will happen for Regrowth with Velious BPs. And SoW with Velious Boots.
  #23  
Old 02-18-2014, 12:38 PM
Vega Vega is offline
Sarnak

Vega's Avatar

Join Date: Jun 2012
Posts: 483
Default

I have had situations in dungeons (and completely situational and most of the time preventable) where a 2s cast of snare stops a running mob, but a 4s cast would have allowed them to slip around a corner.
  #24  
Old 02-18-2014, 12:43 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

If they were slipping around a corner, chances are they were running. Which means you fought them for 80% and didn't snare. Also root is our fastest spell to stop movement. So if you find yourself in that position you're better off rooting since it casts faster than spell snare.
  #25  
Old 02-18-2014, 12:44 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Snare earlier, snare often - if it means life or death.

It's probably your #1 job if you ever manage to get into a dungeon group.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #26  
Old 02-18-2014, 12:48 PM
Vega Vega is offline
Sarnak

Vega's Avatar

Join Date: Jun 2012
Posts: 483
Default

Lol, hence I said most of the time preventable, but whatever. I opened myself up for this I guess.

As a side note, I have noticed chanters love a quick ensnare on broken charms to peal them and give them a chance to remez. Works almost as good as a cleric stun.
  #27  
Old 02-18-2014, 12:50 PM
Sturgeon Sturgeon is offline
Kobold

Sturgeon's Avatar

Join Date: Nov 2012
Posts: 169
Default

Just need some PvP info thrown on there. [You must be logged in to view images. Log in or Register.]
__________________
  #28  
Old 02-18-2014, 12:57 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Ah I missed the parentheses.

Yea Ensnare -> Sit usually will pull aggro on a charmed pet. But often recharming will involve re tash which will get aggro back on the enchanter.
  #29  
Old 02-18-2014, 01:23 PM
rafaone rafaone is offline
Sarnak

rafaone's Avatar

Join Date: Sep 2010
Location: Spain
Posts: 326
Default

I have to agree to snare defenders [You must be logged in to view images. Log in or Register.]. Ensnare is one of the most usefull spells for druids, and I keep it memmed all times. ES gauntlets are way too slow for some situations. Specially if things get out of control.
__________________
  #30  
Old 02-18-2014, 01:55 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
Default

The extra seconds count big time, and druid doesn't have a stun so really you're SOL once the mob runs the corner. The spell is also very low mana. I usually snare when a mob is around 50%, and I have to tell my group members DO NOT ROOT THE FUCKING MOB THAT IS BEING TANKED CAUSE IT MESSES MY SNARES
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.