#31
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Also how did you get a hold of the files? I have 2 or 3 different versions of EQ sitting around. Surely its not illegal for me to get them for myself off a disk I own.
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#32
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Quote:
The biggest problem is that *everyone* would have to modify their files, otherwise those that don't will end up with the ugly-tastic "Luclin" skeleton models. At least getting the wolf models back are easier. | |||
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#33
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If this server is going to be around for a long time we should eventually make a program that modify the eqhost.txt as well as renaming the new zone files to .bak and all the other changes to play on this server. Why couldn't modifying the model files be part of this. Distributing old files is one thing but modifying some hex values is easy and not the same thing.
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#34
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Just to clarify... us plebs who have no idea how to modify these files by ourselves are in essence stuck with the new gfx?
Damn my lack of creativity and intellect haha | ||
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#35
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I tried out changing the wolf textures like in the first post. All the coyotes have giant glowing red eyes. This I do not recall.
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#36
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Mobs like dire wolves did indeed have glowing red eyes.
http://eqbeastiary.allakhazam.com/search.shtml?id=5351 | ||
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#37
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Quote:
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#38
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Good call.
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#40
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Quote:
However, this doesn't work perfectly. The wolf models will now be too small (about half the size, maybe smaller), and the animations are too slow. Since the mob movement speeds are already increased past normal, you have a very slowly animating wolf moving very fast, and it just looks ridiculous. Anyone is free to do this change if they want, but I really don't think its worth it. | |||
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