#41
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Is everyone who camps AM getting a robe after 1 session? Usually not, same w other rare loots but at least its possible and likely to see a drop within 20 hours unlike this unclassic madness.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#42
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I mean half the server being an Enchanter, druid, mage or Necro is itself pretty wind in classic sails killing as far as immersion goes.
People know more now and will play the game differently than people did 20 years ago. I know people want to have a classic experience of seeing someone use a Manastone or a Guise or a Pegasus Cloak and be awed because it was a rare sight back in the day to find someone who possessed these items. But their rarity wasn’t due to the drop rate but the knowledge of where they dropped and in the cases of legacy items how briefly they dropped. If you want that classic awe wait until Kunark and look for mage, Necro, wizard, Enchanter and warrior epics. Those will be classicly rare due to how rare the raid pieces were and the RESPAWN time on those raid mobs.
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#43
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I love how people are concerned that this item is game breaking. 1) It isn't. 2) The drop rate on blue was the same as it is on green and teal. So basically if we had the CORRECT drop rate we would STILL have fewer manastones (once all servers are merged) than we should have.
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#44
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Here's what I think, someone on the dev team purposely reduced the drop rate for Green to this super low number without having evidence to do so. In the end, all these people are suffering. I am only level 23 so this does not currently affect me but I have a friend who has been there 30+ hours already and he's like the 3rd one on the list...it's unhealthy and insane, the list system combined with the super low drop rate. So, Sunderfury, can you find out who dev'd the Red launch and ask them what P99 had the drop rate then and use that number? I mean if he is saying he needs more evidence to change things, where was the evidence he received to adjust it to the % rate it is now? Summary: change the drop rate to what it was on Red launch. | |||
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#45
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I guess you guys need my help huh.
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#46
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PS - also see if you can find evidence of EE spawn rate, not just drop rate...but anything you can find would be appreciated and amazing. | |||
Last edited by skorge; 11-12-2019 at 06:42 PM..
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#47
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#48
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Classic is classic, like it or hate it. If the server ends up with too many stones, so what. Look at blue. There's like a gazillion fungi tunics on it. People still love it. | |||
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#49
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Last edited by WaffleztheAndal; 11-12-2019 at 07:08 PM..
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#50
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People seem very fixated on the idea that people get exclusionary when grouping with certain things they already see as bad. Manastones, Hybrid Penalty, Ragebringer alts of old, and AAs come to mind on these forums. I don’t think the rare instances where someone was excluded from a group are part of the norm. Most people just want warm bodies to fill slots as doing content of appropriate level with a full group is almost always trivial regardless of the combination of classes and gear involved. I’ve grouped a lot on green and never had someone speak up rejecting someone for gear or hybrid penalty. I’m sure it’s happened but it’s not the norm.
Contrarily you might even see people being more inclusive for example you may accept a Druid to heal your Efreeti group if they have a Manastone, due to a non-Manastone Druids inability for keep up, reserving that healer slot only for clerics. Or you may be inclined to invite the wizard whose DPS is awful compared to a monk or rogue because they’re able to put out just a little more once they have a Manastone. There are pros to Manastones being more prevalent. But in reality, I still think it makes no sense for this item to be so rare when nothing else in classic matches this behavior. It seems like a custom change that was made to artificially keep the stones rare, which I don’t quite understand. If the reason is immersion, it would’ve been better to throw the stone on a random 35+ named that isn’t frequented much in classic, and let people figure it out. This would more match the classic experience where not knowing where an item would drop was a big factor as Eratii posted above. If the reason was balance concerns there are plenty of more impactful items than an item limited to classic zones that don’t see much level 55+ traffic after Kunark and Velious launch, which is over 70% of the servers projected lifespan. As mentioned above things like any click SoulFire/Reaper, Circlet of Shadows, Locket of Escape, Global Cooldown removal, Vendor recharging, Midnight Mallets, Puppet Strings, Monk Defensive tables etc etc are all classic legacy or bugs that have far greater reaching impacts on the games balance than this one item. Yet as of now none of these have been changed. Make the Manastone match the drop rate of other LGuk rares and let the server play out. There’s no need for an artificially rare drop rate on this item.
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