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  #51  
Old 05-09-2018, 07:35 AM
Doctor Jeff Doctor Jeff is offline
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In era evidence presented in this thread indicates that this mechanic is not working as intended and the White Dragon Helm should give the wearer more MR than it currently does.

This has been confirmed by Nilbog.

Here's a healthy bump for a work in progress. Any updates?
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  #52  
Old 05-28-2018, 11:00 AM
Linksfather Linksfather is offline
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  #53  
Old 07-03-2018, 10:56 PM
Dman2701 Dman2701 is offline
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  #54  
Old 08-10-2018, 02:20 PM
Chrysus Chrysus is offline
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2 years 3 months of unclassicness.
  #55  
Old 08-10-2018, 02:24 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Chrysus [You must be logged in to view images. Log in or Register.]
2 years 3 months of unclassicness.
irony...
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  #56  
Old 08-11-2018, 01:55 AM
4WOFURY 4WOFURY is offline
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The bad part is is that it was completely fine on velious launch, just displayed incorrectly... (+30MR instead of +10MR with effect Resist Magic), until Xexbis pointed it out and Daldaen needed it displayed classically....
  #57  
Old 08-11-2018, 02:59 AM
aaezil aaezil is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Not Classic.

This helm needs to keep it's Endure Magic effect, anything less would be a terrible bastardization of classic EQ. I'm sure they can work it to properly get 30 MR.
So what? Literally dozens of things on p99 are not even remotely classic.
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  #58  
Old 08-23-2018, 01:35 PM
Phenyo Phenyo is offline
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Would love an update on this classic piece of everquest history
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  #59  
Old 09-04-2018, 12:09 PM
Rygar Rygar is offline
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Nilbog or Telin, a question and possible fix...

If it is the spell formula causing an issue, is it possible to create an alternate spell named "Endure Magic " (note the space at the end), and make this a level 1 spell set to give +20MR in the spell database?

It would visually be near unnoticeable and perhaps be an easy fix as opposed to lots of programming work arounds?

While regular Endure Magic appears to be a static +20 MR, it would seem the level requirement of the spell is causing the issue? (Since the worn effect seems to treat you add if you are level 1?)

Perhaps I'm mistaken, just trying to think outside the box.
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  #60  
Old 11-16-2018, 02:00 PM
Vsai Vsai is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Nilbog or Telin, a question and possible fix...

If it is the spell formula causing an issue, is it possible to create an alternate spell named "Endure Magic " (note the space at the end), and make this a level 1 spell set to give +20MR in the spell database?

It would visually be near unnoticeable and perhaps be an easy fix as opposed to lots of programming work arounds?

While regular Endure Magic appears to be a static +20 MR, it would seem the level requirement of the spell is causing the issue? (Since the worn effect seems to treat you add if you are level 1?)

Perhaps I'm mistaken, just trying to think outside the box.
Any update on this? I'm curious if this was confirmed to be the issue.
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