#11
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We did it last night until the last wave (with Dev recording from several spots with FRAPs).
Giants still lag/ghost run after being rooted, but it's not as bad as it was before last patch. Especially the last waves, you want to have a Tank in melee range on every Giant or they will run - someone with snare/root backing them up is nice. We ultimately lost because a Priest giant fell under the world and found it's way to the zone in.
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Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#12
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WTB Beta back up so that I can test the running Giants patch note!
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#13
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I've already run another war and had 2 mobs fall through the floor. If another guild wishes to test this on beta with frapsing and stuff, I'd be happy to trigger the war in GD. Let me know of a time that would work for your guild (evening EST would be the most likely time for me to be there).
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