Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 08-10-2015, 02:07 PM
applesauce25r624 applesauce25r624 is offline
Fire Giant


Join Date: Sep 2010
Posts: 624
Send a message via ICQ to applesauce25r624 Send a message via AIM to applesauce25r624
Default

no buffs for you morons who think this was a good change
  #162  
Old 08-10-2015, 02:21 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
no buffs for you morons who think this was a good change
The rest of us who think this is a good change are happy to give a pass to your buffs as well.
__________________
crabby old man playing 4000 year old goblin sim
  #163  
Old 08-10-2015, 02:24 PM
Corpsed Corpsed is offline
Aviak


Join Date: Jul 2011
Location: Chicago
Posts: 62
Default

You'll live
  #164  
Old 08-10-2015, 02:25 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
because we are allowed to achieve non-classic framerates, falling damage is broken and insignificant

limit framerates to 60fps, reduce maximum client bandwidth, and introduce artificial packet loss for a true classic experience
Excellent plan, I'm down with that. Let's make all the framerate exploiters splat properly when they drop into the Hole. (I keep my framerate at 40 because mouselook on this crummy client sucks enough on my rig without making it suck extra hard due to elevated framerate.)
__________________
crabby old man playing 4000 year old goblin sim
  #165  
Old 08-10-2015, 02:30 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
because we are allowed to achieve non-classic framerates, falling damage is broken and insignificant

limit framerates to 60fps, reduce maximum client bandwidth, and introduce artificial packet loss for a true classic experience
This definitely is something I can get behind.

People not dying when jumping into Hole or from 7 to 2 in Sky makes me sad and lose immersion factor.
  #166  
Old 08-10-2015, 02:42 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

Agreed on frame rate..... but bandwidth has minimal impact on our gameplay, its latency and packetloss thats the killer. We were running around on dialup latency/quality which was often 300ms+ and often a bit of packetloss. Here, I am always < 100 ms. EQ bandwidth is minimal (biggest bandwidth hit is when you're zoning so that would impact zone times). Introducing sudo latency would change a LOT of things (for MOAR classic!), especially on the PVP server.
  #167  
Old 08-10-2015, 03:25 PM
Juevento Juevento is offline
Sarnak

Juevento's Avatar

Join Date: Jul 2013
Posts: 292
Default

Instead of removing quality of life improvements, I'd love to see stamina working properly.
__________________
Juevento - 60 Rogue <BDA>

Juevento - Druid <Free Agent>
  #168  
Old 08-10-2015, 03:29 PM
untergang untergang is offline
Banned


Join Date: Jan 2015
Posts: 44
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
because we are allowed to achieve non-classic framerates, falling damage is broken and insignificant

limit framerates to 60fps, reduce maximum client bandwidth, and introduce artificial packet loss for a true classic experience
People are running P99 at 60fps? Mouselook is borked (uneven vertical and horizontal sensitivty) if you don't cap your framerate at 30fps.
  #169  
Old 08-10-2015, 03:44 PM
nyclin nyclin is offline
Fire Giant

nyclin's Avatar

Join Date: Jul 2014
Posts: 607
Default

Quote:
Originally Posted by untergang [You must be logged in to view images. Log in or Register.]
People are running P99 at 60fps? Mouselook is borked (uneven vertical and horizontal sensitivty) if you don't cap your framerate at 30fps.
I run at 100fps so that I don't take falling damage, and I have no issues with mouselook.
  #170  
Old 08-10-2015, 03:45 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,795
Default

Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
I run at 100fps so that I don't take falling damage, and I have no issues with mouselook.
How's that work? o.O
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.