#11
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#12
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I could get down for some crushbone only diablo style loot pvp server for that counterstrike feel, someone stand it up!
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#13
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Yeah a fixed level fixed build per class pvp system would be fun with some kinda rewards.
Npcs you kill and clear for loot while fending off pvp enemies. Fixed set of no drop gear and all your upgrade gear from NpCs is droppable lootable | ||
#14
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Lol, actually Naez hacked that shit and I lost Crucify... A new Crucify could be built in a couple of hours. My only gripe with Crucify was the PvP wasn't too classic and the spells available were not classic either as I have no idea how to code a restricted spell file. It was awesome to hop on grind some mobs for quick loot and fast-paced PvP with no plugging. Surefall Glade was the hub and you'd port into either Crushbone or Seb -- there may have been a third but I forget. Each zone had no way out... casters could gate back to SFG and all melee had a 30 second click gate item. I had some basic quests in each zone that would unlock the next.. all in all it was super simple. QvF v1 was really fucking awesome -- only lost some time on v2 as Secrets did most of the dev work there... I actually thought v1 of QvF was better than Crucify. | |||
#15
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Would play on Crucify or QvF | |||
#16
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#17
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Reset switch. People play to progress. Eq pvp with this rule set has little interest for anyone including pvp players when it terminates at velious a cockblock all/all zero weight +10 to all stats items end game. It’s over and we’re ready for next play through, preferably with a classic ruleset from the get go so people don’t quit in the hundreds
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#18
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The problem with a classic ruleset is that people realize they cannot compete with the ones who poopsock their way to 50 and just shit on everyone else. This is not 1999 anymore so the people who want the true classic experience are only a handful. People work, have families etc. Needs to have level locked progression to prevent poopsocking.
This is why Red was losing 50 people a week and eventually lost all of its players. | ||
#19
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Tiered level cap
No legacy items or modified and permanent inclusion | ||
#20
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I'm working on a server concept that allows for team balancing. If too many no life aggressive nerds end up in one place at the same time they need to be dealt with before they kill the community. This is the only thing that will sustain a population. | |||
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