#111
|
||||
|
Quote:
| |||
|
#112
|
||||
|
Quote:
| |||
|
#113
|
||||
|
Quote:
| |||
|
#114
|
|||
|
The don't announce when the launch will be thing is dumb, but I'm getting a little concerned about the launch being so soon with the kind of things that are popping up in the beta. I mean, apparently somebody hit 51 last night...
| ||
|
#115
|
|||
|
From a development perspective, a broken launch can truly cripple a game server long-term. Imbalance issues may never fully smooth out, depending on the severity, particularly where there's exploit potential - and the exploit potential is high where you tweak something as critical as respawn rates. Right now, I guarantee you people are scouring the beta for exploits they have no intention of reporting.
See: every game that screwed up a launch ever. I already see the dilated pupils over being the first to amass the most pixels. | ||
Last edited by Uthgaard; 10-18-2019 at 09:23 AM..
|
|
#116
|
||||
|
Quote:
| |||
|
#117
|
||||
|
Quote:
Just pretend the neckbeards dont exist and enjoy the game. Unless you plan on farming manastone or guides you wont really have to deal with them. | |||
|
#118
|
||||
|
Quote:
| |||
|
#120
|
||||
|
Quote:
What I meant by a script, was not hard code 3 specific spawn points (for example) to instant respawn if dead, but randomize the spawn points every X hours or cycles. If neckbeards track specific spawn points to instant respawns, it will eventually be exploited. But if it was dynamic the chances would go down significantly. | |||
|
|
|