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  #21  
Old 11-07-2020, 11:41 AM
Vaarsuvius Vaarsuvius is offline
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Quote:
Originally Posted by Caball [You must be logged in to view images. Log in or Register.]
Totally Evia. Looks like case is closed, mages must face the music and accept their fate as coth bots and rod whores. Anyone who got to use the OP epic pet should thank their lucky stars they had the chance to use such a disgustingly powerful out of era pet. Fantastic dev work, pack this one up on to the next thread!
Wow, you sure know what mages and their pets were/ should be be like.
Epic pet on live was better than any 57-60 pet, was a wimp compared to any PoP pet and it did not fare very well even at PoI zone in. As soon as you were able to mem any PoP pet you'd say good bye to poor old epic pet and never use it again
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  #22  
Old 11-07-2020, 12:01 PM
Nuggie Nuggie is offline
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No use in turning in the earth staff anymore, kinda looks like.
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  #23  
Old 11-07-2020, 01:18 PM
Terrok Terrok is offline
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https://wiki.project1999.com/Pet_Guide#Earth_Pet

is a focused earth pet now better then epic, minus the ds?
  #24  
Old 11-07-2020, 01:24 PM
Damarous Damarous is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
So?
Does the fact that this page probably dates from PoP and contains pieces of information about pets up to lvl 65 change the stats of classic to Velious era pets?

The Mage tower was the best source of information about mages the way the shamancrucible was for shm

But congrats to all the haters that thought mages were too powerful and needed their pets nerfed
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Pretty sure the point is that your source shows the upgraded POP specs. Feel free to find the same info dated 2001 or earlier tho.
  #25  
Old 11-07-2020, 01:25 PM
Damarous Damarous is offline
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Due to the fact that mage epic pet got a buff in PoP that is.
  #26  
Old 11-07-2020, 01:25 PM
Ripqozko Ripqozko is online now
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What’s a mage epic
  #27  
Old 11-07-2020, 01:57 PM
Ligma Ligma is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
Wow, you sure know what mages and their pets were/ should be be like.
Epic pet on live was better than any 57-60 pet, was a wimp compared to any PoP pet and it did not fare very well even at PoI zone in. As soon as you were able to mem any PoP pet you'd say good bye to poor old epic pet and never use it again
Epic was still more dps than PoP pets when the proc landed. Which was mostly applicable when farming lower level zones, but it still landed in T1 PoP zones. But it was the best pet for pet pulling since it was the right level and had innate run speed.
  #28  
Old 11-07-2020, 03:05 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
So?
Does the fact that this page probably dates from PoP and contains pieces of information about pets up to lvl 65 change the stats of classic to Velious era pets?
It does, because mage and necro pets all got a boost in 2002 / Luclin:

Quote:
MAY 9, 2002

Addressed a balance issue with high end Magician and Necromancer pets by improving them. (Half of this change went live last night but was missed in the previous patch message.)

http://www.tski.co.jp/baldio/patch/20020509.html
So your link has the stats of these pets post buff.
  #29  
Old 11-07-2020, 03:49 PM
Vaarsuvius Vaarsuvius is offline
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https://everquest.allakhazam.com/history/patches.html

Nothing was done to buff pets between the moment epics were introduced and late 2003. I found this patch though, which is most probably the one you're referring to:


------------------------------
March 25, 2004
------------------------------

Headlines

-Refining some DX9 functionality.

-Some adjustments have been made to pets.

-Some general bug fixes.

-Added a new rogue discipline line, Assassins Strike. The tomes can be found in the East Commonlands and the
Plane of Knowledge.


DirectX 9
-The center of collision for all players
-We have made improvements to position processing which should alleviate some of the problems related to getting
stuck in geometry.
-Improved collision and movement when near overhangs.
-The auto-duck mechanism is now an user-enabled option. It can be set in the General tab of the options window.
This feature forces your character to duck automatically to get into small places. If set to off, you will need
to manually duck to enter those places. It is "on" by default.
-Warping of very small NPCs (e.g., giant rats in Qeynos) has been resolved.
-Rain now has visible weather.


Pets
60+ player pets have been improved in a number of ways. Most notably, the effects of pet foci will be more
dramatic as a player progresses with more powerful equipment. There have also been a number of inconsistencies
between different tiers of pet foci that have been fixed. All of the existing foci should never show a power
decrease in any aspect when upgrading from a lower tier foci to a higher tier foci. The most dramatic changes
in pet stats are in the following aspects:

Level - Most tiers of Foci will add one level to the pet.

Max HP - Most tiers of foci will add max hit points to the pet, some tiers are more dramatic than others and follow
a similar rate of progression to player characters as they gain equipment equivalent to the pet focus items.

Mitigation (AC, Agility) -- Most tiers of foci will add mitigation to the pet. Some tiers are more dramatic than
others and follow a similar rate of progression to player characters as they gain equipment equivalent to the pet
focus items.

Damage Output - Generally the pets did not receive a significant change in their damage output, although there are
certain pets that have had their max hit and offense increased.

Overall, the player pets have received a significant boost. There are instances where you will see no change in a
specific aspect of a specific pet. For example, the Rathe’’s Son pet summoned with Minion of Eternity has not received
an improvement in max hit points, but it has received a significant mitigation improvement.

These changes affect the pets summoned by the following spells:

Ward of Xegony
Child of Ro
Servant of Marr
Rathe’s Son
Legacy of Zek
Saryrn’s Companion
Child of Bertoxxulous
Spirit of Sorsha
Spirit of Arag

The most profound changes were made to the magician pets as they were most in need of improvement to maintain class
balance. Beastlord and necromancer pets also received upgrades, but not of the same magnitude.




You need to take into account the several tiers of pet focus items that affected 60+ pets and gave beefier pets than your regular Johny Magician w/o any focus item could ever summon
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  #30  
Old 11-07-2020, 05:18 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
[
Nothing was done to buff pets between the moment epics were introduced and late 2003
I mean, you're just wrong.

The patch I meant was the one I linked.

Maybe just let this one go.
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