#61
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The paladin wins easily unless the sk can dodge and regen so well that the paladin runs out of mana. Talking lvl 60 both geared. HoT is too efficient
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#62
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Quote:
why would u even do the math for superior healing? a Smart paladin is gonna use celestial cleansing, cast time is too fast to pell it Quote:
u will still hit like poop while getting plunked by rapid 100s
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#63
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Click that circlet of shadow in between a weighted axe swings that paladin doesn't have a see invis item guarenfuck'ntee ya boy 95% success rate, maybe even pushing 96.
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#64
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pally getting dirtnapped
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Delita Hyral, Warrior
Koala Kare, 60 Wizard (retired) | ||
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#65
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If pally is 60 without see invis vs circlet of shadow he’s just gunna take off.
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#66
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Lol Farzo running all these numbers because he is worried about losing buffs to a golem wand in a 1v1 wow this thread is dumb.
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y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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#67
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I think heat blood or something like that is a more efficient way to burn a Pallies mana than those taps.
Thread is just more proof 1v1 gank pvp is just even more sillyness and shenanigans come velious. | ||
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#68
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I think heat blood has to land, and also doesn't heal the SK.
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#69
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@60 idk. I was a 60 cleric in kunark. I died 1v2 a lot to ppl dotting me, snaring, and running away to med. | |||
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#70
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I feel like these threads are always packed full of people who have no clue what they're talking about. Pre-nerf CoS? Really? If you are talking about a gear or level imbalance then the subject is kind of pointless. There's also talk about strength disparity which is basically a non-issue after getting high end Velious gear.
First things first, if you have decently geared players forget about debuffs like roots and snares, those immediately go out the window. The SK isn't fearing the paladin and the paladin isn't flash of lighting the SK. (On a side note FoL is pretty OP against a person it would land on). This is going to be the case if you played EQ back in the day or any server where the resists code is similar. The one major question is going to be the effectiveness of lifetap. Is it coded to have the neg 200 modifier and how effective will it be when someone has higher MR? The truth is the only thing people are probably going to cast at each other is dispells. If you are talking about geared 60 players it's really just going to come down to mechanics of efficiency. Paly Celestial Cleansing which can be cast between rounds of jousting. A well played paladin can get 875 hpts out of 225 mana every time. The SK has the benefit that their heal deals damage but the mana efficiency is less, even when talking about heal and damage, and further reduced by PvP 2/3 reduction. This also doesn't even take into account that Paladin's get way better buffs. I don't really play the game much anymore so I don't recall off the top of my head but I could self buff my Paladin to like 5500+ hpts and near 1600 AC. Throw on 14K in healing ability not even considering regen and soulfire. Now if you talk about moving around a dungeon a SK will have superior mobility and will have advantages in breaking up camps. Equally geared their solo ability against one particular tough mob will be pretty similar. If you talk about different points in time, like pre-celestial cleansing I suppose that's a different issue.
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