#11
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The eq2 emulator the p99 guys are halfway done with - p2004 - is gonna be awesome too. Basically addresses all the issues the OP mentioned about SOE and shit.
Red is probably your best bet till then.
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go go go
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#12
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Sony apparently thought Everquest would bomb, but Smedley believed in it and they agreed to publish. When it succeeded, Sony bought it back. Early EQ was given a little more creative freedom, since it was never expected to be a huge success, but nothing would have happened without someone in Sony allowing it and the core team was built by Sony anyway and strongly influenced by Sony's development culture, so to act like SOE was ever in any way not Sony would be naive.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#13
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#14
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They took a huge creative risk by trying an unheard of direction with Luclin and taking an unconventional twist on the usual dungeons and dragons stuff. Sure to create an embittered minority but if it had been completely unpopular then their sub numbers wouldn't have kept increasing. Kind of got to cut the team some slack because they were dealing with problems that no one had yet dealt with. Kind of seems like they were successful since both the idea of the bazaar and plane of knowledge have been in pretty much every mmo with some small variation.
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Steam: Mandalore93 / -=DoD=- Morte Dominus
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#15
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The only thing I would change, ever, is raising the definition of the terrain height map and textures. Even if they kept the actual geometry the same and just tessellated it a bit. Smooth over the edges, etc.
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#16
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Holly windstalker
No, really I think itemization and planning for future expansions is where they went wrong | ||
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#17
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EQ2 was a fantastic game at launch, but too many people were enamored with the every-game-they-make-is-a-hit Blizzard alternative to recognize it. It was significantly more complex, engaging and better looking that the trivialized model presented by Blizzard. Boo Blizzard :P ^^ | |||
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#18
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They were stupid to go as high end as they did with EQ2. I think what put a lot of people off was that they wanted to play it but struggled with the high spec PC required to run it.
I did get to play but my PC struggled with it, and they nerfed the shit out of the difficulty on some quests/mobs fairly soon after it launched. Overall I didn't like that weird teamwork wheel where people could combine abilities to do more damage or some crap like that. Gave it a month and quit. WoW on the other hand was new, original and the poorest man in China had a PC that could run it. | ||
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#19
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I remember playing EQ2 more or less at launch, starting out on a boat with no class and slowly (over the course of 20 levels) gaining the class-defining features for my swashbuckler.
I remember betraying Freeport, coming face to face with Lucan D'Lere and being executed as a traitor. I remember waking up in the Commonlands and having to make my way to Qeynos while still KoS to the guards. I remember the 1,000 gnolls I had to kill to earn my ring of citizenship and the right to a house in the city, the right to train beyond 19th level. And I remember coming back years later to a game which I did not recognise...
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#20
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