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  #11  
Old 05-10-2013, 07:38 AM
Telin Telin is offline
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Perhaps the center like wolf form uses
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  #12  
Old 05-10-2013, 07:48 AM
Furinex Furinex is offline
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Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Perhaps the center like wolf form uses
The 10th one that you said showed up twice... thats interesting too. Also, do you know the off sets for these?
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  #13  
Old 05-10-2013, 07:57 AM
Telin Telin is offline
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Search and download an exe decompiler. I won't be home for a while. I was comparing eqgame.exe of the one I used on P99 and the one I use for eqmac. Lots of interesting evens occur. It's structured similarly, executes some things in different orders. You can see what programs it's externally using and what programs take info from it. I do see errors on the p99 in spell and character area.
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  #14  
Old 05-10-2013, 08:15 PM
Furinex Furinex is offline
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Gonna hold off on this for a bit until I can get to level 39, I cant test much further with certain spells until I can see the effects. Finding someone to cast for me everytime Im working on this is terrible.
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  #15  
Old 05-12-2013, 11:29 PM
Razdeline Razdeline is offline
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Should ask a dev to help supply some test characters for this, being that you are putting the work in for it.
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  #16  
Old 05-13-2013, 11:05 AM
Furinex Furinex is offline
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I doubt they would do this nor would I ask for it. I, as many others, enjoy this experience and I would rather not ruin it for myself by accepting chars that I didn't earn. Even if it were just to test. I have found another way to test this. I set up my server to accept these spell changes as well, and things are going pretty good. All I need now is a few more pictures and exclamations about other class spells that I am unaware of. I believe all of the druid spells are completely fixed and any other class that uses the same type of spell animation would also receive these fixed changes. I know that harmony and Matiz need some work with the level adjustments but this is kind of like the shielding problem where the values in the hex file are hard to determine. In the .eff file, If someone can find the entry that effects Mezz and harmony, that would help me a lot.
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  #17  
Old 05-13-2013, 01:34 PM
Aeolwind Aeolwind is offline
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Probably going to make a tool of myself with this, I don't have access to a hex editor, but the mez/lull effect could be tied too rest the dead effect?

Pretty sure that is the one, found the restdead V2.
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  #18  
Old 05-13-2013, 02:31 PM
Furinex Furinex is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Probably going to make a tool of myself with this, I don't have access to a hex editor, but the mez/lull effect could be tied too rest the dead effect?

Pretty sure that is the one, found the restdead V2.
This is probably it as Ive seen this entry before, Im at work right now but I will look into this as soon as I get home and post an updated spell file with the correct levels.
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  #19  
Old 05-13-2013, 02:55 PM
nilbog nilbog is offline
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  #20  
Old 05-13-2013, 02:58 PM
Furinex Furinex is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
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That got a good laugh out of me.
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