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  #91  
Old 02-11-2014, 12:21 AM
Telin Telin is offline
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Great video. I felt smarter just listening to it.
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  #92  
Old 02-11-2014, 01:46 AM
Trax Trax is offline
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Quote:
Perun level 60 Monk vs. A Cliff Golem level 58 Warrior
Fight duration - 5minutes per trial.


799ac Trial 1
Perun --- Total damage: 11412 --- Avg hit: 115 --- Swings: 246 --- Defended: 64 (26%) --- Hit: 99 (40.2%) --- Missed: 83 (33.7%) --- Accuracy: 54.4% --- Dodged: 17 (8.5%) --- Parried: 0 (0%) --- Blocked: 38 (15.4%) --- Riposted: 9 (4.3%) --- Absorbed: 0 (0%)

799ac Trial 2
Perun --- Total damage: 11702 --- Avg hit: 115 --- Swings: 241 --- Defended: 71 (29.5%) --- Hit: 101 (41.9%) --- Missed: 69 (28.6%) --- Accuracy: 59.4% --- Dodged: 18 (9.6%) --- Parried: 0 (0%) --- Blocked: 44 (18.3%) --- Riposted: 9 (4.6%) --- Absorbed: 0 (0%)

799ac Trial 3
Perun --- Total damage: 12510 --- Avg hit: 118 --- Swings: 243 --- Defended: 67 (27.6%) --- Hit: 106 (43.6%) --- Missed: 70 (28.8%) --- Accuracy: 60.2% --- Dodged: 15 (7.9%) --- Parried: 0 (0%) --- Blocked: 43 (17.7%) --- Riposted: 9 (4.5%) --- Absorbed: 0 (0%)


906ac Trial 1
Perun --- Total damage: 11491 --- Avg hit: 107 --- Swings: 244 --- Defended: 68 (27.9%) --- Hit: 107 (43.9%) --- Missed: 69 (28.3%) --- Accuracy: 60.8% --- Dodged: 14 (7.4%) --- Parried: 0 (0%) --- Blocked: 46 (18.9%) --- Riposted: 8 (4%) --- Absorbed: 0 (0%)

906ac Trial 2
Perun --- Total damage: 10355 --- Avg hit: 109 --- Swings: 231 --- Defended: 59 (25.5%) --- Hit: 95 (41.1%) --- Missed: 77 (33.3%) --- Accuracy: 55.2% --- Dodged: 10 (5.5%) --- Parried: 0 (0%) --- Blocked: 41 (17.7%) --- Riposted: 8 (4.2%) --- Absorbed: 0 (0%)

906ac Trial 3
Perun --- Total damage: 11961 --- Avg hit: 104 --- Swings: 241 --- Defended: 58 (24.1%) --- Hit: 114 (47.3%) --- Missed: 69 (28.6%) --- Accuracy: 62.3% --- Dodged: 8 (4.2%) --- Parried: 0 (0%) --- Blocked: 42 (17.4%) --- Riposted: 8 (4%) --- Absorbed: 0 (0%)


1100ac Trial 1
Perun --- Total damage: 10032 --- Avg hit: 105 --- Swings: 255 --- Defended: 78 (30.6%) --- Hit: 95 (37.3%) --- Missed: 82 (32.2%) --- Accuracy: 53.7% --- Dodged: 13 (6.8%) --- Parried: 0 (0%) --- Blocked: 54 (21.2%) --- Riposted: 11 (5.5%) --- Absorbed: 0 (0%)

1100ac Trial 2
Perun --- Total damage: 11045 --- Avg hit: 107 --- Swings: 246 --- Defended: 57 (23.2%) --- Hit: 103 (41.9%) --- Missed: 86 (35%) --- Accuracy: 54.5% --- Dodged: 14 (6.9%) --- Parried: 0 (0%) --- Blocked: 33 (13.4%) --- Riposted: 10 (4.7%) --- Absorbed: 0 (0%)

1100ac Trial 3
Perun --- Total damage: 11084 --- Avg hit: 103 --- Swings: 243 --- Defended: 69 (28.4%) --- Hit: 107 (44%) --- Missed: 67 (27.6%) --- Accuracy: 61.5% --- Dodged: 8 (4.4%) --- Parried: 0 (0%) --- Blocked: 47 (19.3%) --- Riposted: 14 (7.1%) --- Absorbed: 0 (0%)


Quote:
Perun level 60 Monk vs. A Cliff Golem level 58 Warrior
Fight duration – 3minutes per trial.

584ac --- Total damage: 10481 --- Avg hit: 161 --- Swings: 149 --- Defended: 41 (27.5%) --- Hit: 65 (43.6%) --- Missed: 43 (28.9%) --- Accuracy: 60.2% --- Dodged: 6 (5.3%) --- Parried: 0 (0%) --- Blocked: 29 (19.5%) --- Riposted: 6 (5%) --- Absorbed: 0 (0%)

815ac --- Total damage: 7312 --- Avg hit: 109 --- Swings: 150 --- Defended: 41 (27.3%) --- Hit: 67 (44.7%) --- Missed: 42 (28%) --- Accuracy: 61.5% --- Dodged: 9 (7.6%) --- Parried: 0 (0%) --- Blocked: 28 (18.7%) --- Riposted: 4 (3.3%) --- Absorbed: 0 (0%)

906ac --- Total damage: 6500 --- Avg hit: 114 --- Swings: 150 --- Defended: 54 (36%) --- Hit: 57 (38%) --- Missed: 39 (26%) --- Accuracy: 59.4% --- Dodged: 13 (11.9%) --- Parried: 0 (0%) --- Blocked: 32 (21.3%) --- Riposted: 9 (7.6%) --- Absorbed: 0 (0%)

1080-1100ac --- Total damage: 7340 --- Avg hit: 101 --- Swings: 153 --- Defended: 40 (26.1%) --- Hit: 72 (47.1%) --- Missed: 41 (26.8%) --- Accuracy: 63.7% --- Dodged: 4 (3.4%) --- Parried: 0 (0%) --- Blocked: 29 (19%) --- Riposted: 7 (5.6%) --- Absorbed: 0 (0%)
Link to video of the 3minute trials. - http://youtu.be/Abb6yA31ohs

As you can see between 600ac and 800ac there is a noticeable improvement in mitigation. However, after 800ac it's a marginal difference. When tanking raid targets, there is little to no difference between 800ac and 1,000ac. Also consider the random number generator factor. In my opinion on P99 currently - HP still reigns supreme especially when engaging raid targets. Use this data for whatever you'd like.
Last edited by Trax; 02-11-2014 at 01:55 AM..
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  #93  
Old 02-11-2014, 03:30 AM
koros koros is offline
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Quote:
Originally Posted by Trax [You must be logged in to view images. Log in or Register.]
Link to video of the 3minute trials. - http://youtu.be/Abb6yA31ohs

As you can see between 600ac and 800ac there is a noticeable improvement in mitigation. However, after 800ac it's a marginal difference. When tanking raid targets, there is little to no difference between 800ac and 1,000ac. Also consider the random number generator factor. In my opinion on P99 currently - HP still reigns supreme especially when engaging raid targets. Use this data for whatever you'd like.
Your sample size is sufficient to establish a pretty strong confidence interval. AC clearly caps off at some point. From what I recall of dev postings, there was indeed a hardcap on worn AC, but I feel like it's much lower here than it was on live. In retrospect, I'm sure that's why the devs put 40-50+ ac on items in Velious, because it wouldn't make as big of a difference as players expected it would.

One thing that would be beneficial to establish is how the AC equation works. Is there a difference in ac from defense, buffs, or gear. Does certain AC cap at a point? Is there a class cap? Etc.
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  #94  
Old 02-11-2014, 06:17 AM
Jimjam Jimjam is offline
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I'm sure this has already been linked, but this is good reading: http://www.project1999.com/forums/sh...ad.php?t=48312
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  #95  
Old 03-06-2014, 03:42 PM
Splorf22 Splorf22 is offline
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with velious on the horizon, what's the chance we could get the code for AC posted?
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  #96  
Old 03-16-2014, 06:36 PM
mostbitter mostbitter is offline
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bump
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  #97  
Old 03-16-2014, 10:54 PM
Fysts Fysts is offline
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On live there was a softcap to ac, i believe it was around 289 worn ac,after the softcap returns dimiahed but did not go away. The advantage to plate wearers was the 289ac from softcap yielded more ac return. There was also believed to be a hardcap around 1300ac calculated, and this is why monks were able to tank so well in velious, because they could hit the hardcap by wearing the high ac itemz even though they didnt get the ac return of plate.
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  #98  
Old 09-12-2014, 11:08 PM
hablabba hablabba is offline
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Just started p1999 up again and in doing some research came across this thread. Was anything ever solved in terms of AC being changed / formula being posted?

Apologies for the necro if so. Otherwise, I would be curious to see where we are at with this.
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  #99  
Old 09-13-2014, 02:18 AM
Scrubosaur Scrubosaur is offline
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From what I understand the issue doesn't lie solely with how AC works but also on the amount of ATK rating of individual mobs. Even if the AC math matched classic EQ you would still need to know the attack ratings of mobs and how that factored into AC on a per hit basis.
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