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  #11  
Old 06-15-2011, 01:31 PM
Dravingar Dravingar is offline
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This graph was for maybe 2-3 hours down at Juggs/reets. Shows 380ish backstabs total, which puts it at 50% or so. This was with a SCD at 60 with 250+ ish str.

Edit : Also there was me dropping duelist in there at one point on Tolajump/Prot.
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  #12  
Old 06-15-2011, 10:41 PM
Baxter Baxter is offline
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Here is some data of my escapades at Sebilis king and PoH with a 10 damage SCD. None of these mobs have particularly high AC so I'm disappointed with the results. There were no discs used(duelist lasting 15 seconds?). This data covers 80 fights(40 from king, 40 from PoH).

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354 successful backstabs, 150 of which were for a minimum of 120. Thats just over 42% of backstabs being for minimum. This data doesn't jive with what Kanras is saying.

Our "magic number" seems to be 130. To me this number seems very low to be our magic number. I wasn't a rogue on live so I cant say if this is correct or not. My gut feeling says it can't be right because its only 10 more than minimum.

Whats really depressing to me is if you add all backstabs up that land between 120 and 130. You get a total of 197 backstabs out of 354 for a total of 56% of all my backstabs landing between 120-130. Thats just depressing, it cant be right.
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  #13  
Old 06-16-2011, 12:31 AM
aresprophet aresprophet is offline
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This thread is really making me wish I remembered how to use R because I could figure out the formula the server is using from this parse data.

I note that the magic number is (apparently) min + weapon damage, which means that the multiplier appears to only be affecting weapon damage and also appears to be heavily influenced by AC, perhaps more than it should. If the 1.00 to 3.55 range is correct, AC is too heavily weighted in the calculation of that PC-specific modifier.

This thread plus my suspicion that certain other facets of the melee attack system on this server as miscalculated makes me really want to get back into using R and organize a project to figure out melee variables.
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  #14  
Old 06-16-2011, 11:08 AM
Shiftin Shiftin is offline
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Are these parses showing a 120 minimum from this week or before the last patch? My max at 59 is 88 now. If there's a 32 point gap betweeen minimums for 1 level there's a big formula screw up.
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  #15  
Old 06-16-2011, 11:13 AM
Aadill Aadill is offline
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From my post at the top (first response):

At 51st, the new minimum backstab damage is Level*3/2, rounded down. 76 is the least you will hit for at 51st, and it goes up. At 60th, the minimum backstab is Level*2 (120).
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  #16  
Old 06-16-2011, 11:14 AM
Baxter Baxter is offline
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120 is still the minimum at 60. That is a rather large jump between levels if the minimum at 59 is 88.
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  #17  
Old 06-16-2011, 11:15 AM
dojo420 dojo420 is offline
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This week. but a minimum of 88 dmg at lvl 59 seems right according to:
Quote:
At 51st, the new minimum backstab damage is Level*3/2, rounded down. 76 is the least you will hit for at 51st, and it goes up. At 60th, the minimum backstab is Level*2 (120).
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  #18  
Old 06-16-2011, 11:24 AM
Shiftin Shiftin is offline
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I assumed "it goes up" there implies that the ratio slowly increases from level*1.5 to level*2 through the 50s, ie. at level 55 your max BS should be level*1.75.
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  #19  
Old 06-16-2011, 11:25 AM
Aadill Aadill is offline
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Check yo' pronouns.

Or the dude writing that should check his~
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  #20  
Old 06-16-2011, 11:30 AM
Shiftin Shiftin is offline
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While we're at it, duelist is not raising the minimum damage value for backstabs when activated. Does anyone know if this is correct? I hit a duelist BS yesterday for 88 and facepalmed.
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