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  #11  
Old 11-10-2009, 03:31 AM
Jify Jify is offline
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Quote:
Originally Posted by jendor [You must be logged in to view images. Log in or Register.]
The phantom armor line was in classic but it did not give regen at all. It was added because mages complained about how useless it was compared to the shieldskin/rune line of other int casters.

edit: http://web.archive.org/web/200105070...asp?SpellID=65

Also, the summoned magical items did not have clicky effects (gaze, dispel magic, etc.)
Do you know when it was changed to give regen? Thanks! 8)
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  #12  
Old 11-10-2009, 02:32 PM
jendor jendor is offline
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Looks like it changed just before kunark was released.

http://everquest.allakhazam.com/hist...es-2000-1.html

------------------------------
April 10, 2000
------------------------------

***Patch Day***

The following is a list of changes that were implemented on the Live
EverQuest servers today:

*Spells*
- You will now receive a message when attempting to mesmerize a
creature that is immune to that type of spell.
- You can now right-click-and-hold on bard songs to determine what
instrument skill is used by the spell.
- Dyn's Dizzying Draught has had its casting time lowered
significantly.
- Corrected a bug in the Druid root + damage spells (Enveloping roots
series) that caused the spell's damage to have a chance of breaking the
spell. They work much better now.
- The Magicians Phantom Armor series now grants HP regeneration.
- The Druid spell, dance of the fireflies, has been changed from
"Outdoor only" to "Night only". It may now be cast in dungeons.
- Corrected a typographical error that allowed high level magicians to
inscribe the Malosi spell. It was not intended for magicians under
level 50.
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  #13  
Old 11-17-2009, 09:53 AM
messiah_b messiah_b is offline
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Level 4 DD spell Burn has expansion mana cost on it.

Currently it is 14 dmg / 7 mana. Should be 14dmg / 14 mana to match the lvl 4 wiz DD mana efficiency.
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  #14  
Old 11-17-2009, 11:15 AM
Jify Jify is offline
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Thanks for the replies guys. Keep them coming!
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  #15  
Old 11-17-2009, 11:40 AM
magic magic is offline
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Quote:
Originally Posted by messiah_b [You must be logged in to view images. Log in or Register.]
Level 4 DD spell Burn has expansion mana cost on it.

Currently it is 14 dmg / 7 mana. Should be 14dmg / 14 mana to match the lvl 4 wiz DD mana efficiency.
It's actually supposed to be 14 damage / 15 mana. Good find.
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  #16  
Old 11-19-2009, 12:35 AM
Casezilla Casezilla is offline
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Quote:
Originally Posted by Jify [You must be logged in to view images. Log in or Register.]
UPDATED: NOVEMBER 9, 2009
Spells:
That's absolutely incorrect. Look at the link. The posts about the spell on the most recent page are made before 2/17/2001. It was much more likely 2/17/2000. This is supported by the post title from that link that reads "TARGETTING QUESTION - 2-23-2000". Mage pet heals were definitely not in the game when I started my Mage on 8/17/99 (or so), but I do remember them being added before Kunark (2/17/00 was before Kunark), DEFINITELY before Velious. Another thing, it could be possible that the Level 8 pet heal spell was added after the higher level pet heal spells, but I could just not have noticed that specific spell because I was past level 8 by the time they were added.

Edit: Just checked an October 2000 archive of castersrealm, and the level 8 and level 20 pet heals (no others) are listed in the spell list. I think the 2/17/2000 date is likely when they were added.
Last edited by Casezilla; 11-19-2009 at 12:39 AM..
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  #17  
Old 11-19-2009, 01:03 AM
guineapig guineapig is offline
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SO Mage heals are still in the game? Shit, might as well give me Breeze then.
I can't believe mages are asking for fixes. You should be happy your not getting nerfed.

I just want Alliance to work and my pet to not break mez. =(
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  #18  
Old 11-19-2009, 11:14 PM
messiah_b messiah_b is offline
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Druid Thorn spells are lasting longer than they should when cast on mage pets. Here is all I have been able to confirm so far:

9th level druid thorns cast on lvl 8 and lvl 12 earth pets last for 15 minutes.

I cannot confirm any other level of thorns or pet spells. My dmg shield has the correct timer on it.

Thanks.
Last edited by messiah_b; 11-19-2009 at 11:16 PM..
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  #19  
Old 11-20-2009, 01:34 AM
mzl0011 mzl0011 is offline
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Dual Wield for pets is actually 24 not 29. Thats what it was originally.
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  #20  
Old 11-20-2009, 02:14 AM
Dolalin Dolalin is offline
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Ok, this source patch should work to fix dual wield but I have no way of testing it.

Currently the source for the DW check is this:

mobai.cpp:1271
Code:
//can only dual weild without a weapon if your a monk
if((GetEquipment(MATERIAL_SECONDARY) != 0 && GetLevel() > 39) || myclass == MONK || myclass == MONKGM) {
That means, only if your pet's actual level is over 39 will it dual wield. Well we have to add a special exception for lower level pets.

The situation we aim to achieve is that:

Pets summoned with 29-39th spells will dual-wield if given weapons (if offhand is not empty). Pets with 44th and 49th spells should dual wield without weapons.

Changing the check to this should achieve that goal:

Code:
if((GetEquipment(MATERIAL_SECONDARY) != 0 && GetLevel() > 39) || (GetOwner() != NULL && GetEquipment(MATERIAL_SECONDARY) != 0 && GetLevel() > 24) || (GetOwner() != NULL && GetLevel() > 37) || myclass == MONK || myclass == MONKGM)
Added two new conditions based on the return of GetOwner() (if returns non-null, I'm a pet), and GetLevel() (self-explanatory).

Only one question: What are the lowest level 29 and 44 pets? I THINK they're 25 and 38 respectively but I could be wrong.
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