#11
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The reason I believe people don't do this here is because of the lack of Flowing Thought on P99. After you run out of mana, you would either med back to full mana, or kill yourself and respawn with base mana after looting your gear, and hope to find a rez later. In PoP it was pretty easy findin a rez as groups would come and go, and you'd hang out at the port-in spot. | |||
Last edited by Nisei; 12-14-2014 at 08:01 PM..
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#12
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AoE kiting...
Lets look at the zones. Excluding indoor and cities: Cobalt Scar - Wyverns, High 40s-Mid 50s... Ignore the drakes they cast shit. Eastern Wastes - Crappy, too many large mobs (rhinos/mammoths/griffins/kodiaks), likely different runspeeds. *MAYBE* Ry'Gorr fort orcs but thats gonna be farmed like whoa. The Great Divide - Crappy again. Terrible mob density. Best bet would be dire wolves near EW, mid 30's Iceclad Ocean - Great for mid 30s. Snow dervishes, cougars and dire wolves. Wakening Land - Terrible. Trees, bad mob density, casters. Western Wastes - Bad... too many dragons roaming, bad mob density, etc. tl;dr - Cobalt Scar + Iceclad only useful options. Really Overthere/Burning Woods remain good options.
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#13
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Zander is correct on Swarming vs. PBAOE kiting. Swarming for the longest time did not work on this server because aggro transfer mechanics were so much different than Live. You would charm 1, send him on a second, and only those two would fight while the rest of the pack would remain aggroed on the bard. I think they fixed that, but I've never tested it personally. Its also slower than PBAOE kiting. It gets more efficient with higher levels (because mob HP increases so rapidly 40+), but since bards cannot charm over L51, there's a hard cap on it. Also, PBAOE kiting is much safer on P99 than it was on Live because of generally lower lag. Also, Flowing Thought should never work for bards on this server due to timeline restrictions, so you can only swarm for so long.
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#14
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So flowing thought is originally like any mama spell on a bard and has no effect?
When do flowing thought items start working for bards?
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#15
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From my understanding, FT always worked on a bard. Though most didn't care about it until Fading Memories came into play.
But I dont have an extremely extensive understanding of FT mechanics in their early implementation (when you couldn't stack them). Mostly just Luclin era stuff is stuck in my head. Mmm 15 FT cap, Earring of Solstice. Luclin confirmed 2nd best expansion behind PoP.
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#16
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http://web.archive.org/web/200208061...ott/retune.php
Classically, FT does not affect bards. Yes its post-Luclin, but he's referencing mechanics that have not changed yet. Also, he's Thott, leader of Afterlife and bard botb; he knows his shit.
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#17
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Dunno if that's what he means.
He is saying that it doesn't do anything to increase the bards power... Cause it is only useful for charm and the crappy damage song. It means that casters can get 15 FT which would be more than the mana a bard would've pumped in the past effectively replacing them.
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#18
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Quote:
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
Last edited by zanderklocke; 12-15-2014 at 01:52 PM..
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#19
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Here is my email to Thott I just sent:
Hello Thott, I am a player of classic EverQuest, via the emulated server Project1999 which can be found at www.project1999.org. In order to create the most classic experience possible (Classic being through Velious), players often taken on the burden of finding evidence online about how mechanics in the game existed up through 2001 in Velious. Your old writings from http://web.archive.org/web/200208061...ott/retune.php have actually been used as evidence for coding mechanics a certain way in the past. The reason I am writing you is to get some clarification on Flowing Thought. On Flowing Thought you wrote: "Since Luclin shipped, FT has increased from 1, possibly 2, to 15. FT 0->15 is an enormous leap in power for casters and hybrids...yet FT doesn't work on bards. FT is a straight up, across the board, large jump in power for all casting classes...except bards. Has mob power increased along with FT? Nope. Many times bards/enc have joined groups, adding mana needed for the group to kill without downtime. Now that mana is available to all. Bard/enc mana is no longer necessary to avoid downtime." The statement I have a question about is "yet FTE doesn't work on bards." In writing this statement, did you mean that Flowing Thought items have no effect at all on bards, essentially they do not increase their mana regeneration, or alternatively, did you mean that compared to other classes, Flowing Thought does not increase the bard's power relative to other casters? Your answer to this question would be most appreciated! Thanks for doing excellent write ups over a decade ago. Regards, (real life name) Level 60 Bard on the Project 1999 Blue Server
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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