|
View Poll Results: What should the Roleplay Guild Name be? | |||
In Tenebris Nos Esse - In Darkness We Exist | 7 | 28.00% | |
Vox Dei - Voice of God | 1 | 4.00% | |
Vox Populi - Voice of The People | 4 | 16.00% | |
Magnum Opus - Great Work | 1 | 4.00% | |
Ignotus - Unknown | 6 | 24.00% | |
Simul Sicut Unus | 2 | 8.00% | |
Black Lotus | 4 | 16.00% | |
Fellowship Of The Black Lotus | 8 | 32.00% | |
Multiple Choice Poll. Voters: 25. You may not vote on this poll |
|
Thread Tools | Display Modes |
#21
|
|||
|
((
Because the population here is so low, I propose things be kept simple at first. Two rules: 1) Follow the server's naming policy. 2) OOC must be indicated as such in guildchat. Regarding OOC, it might help to keep in mind that much of what passes for normal chat can still be considered "in-character." Consider: A) Hail, Lord Aegnarion! Care for a swig? <hands the soldier a beer> B) Anyone want to join me in Crushbone? C) OMG, this noob totally just trained on me! He probably voted for <insert political buffoon here>. A and B wouldn't require an OOC indicator, but C would. Regarding factions, I say simply allow them to form ad hoc within the guild. If it grows enough and there's interest, split later. Convenience can easily be justified in-character. Consider: I play a dark elf shadowknight and I have the opportunity to kill orcs with Aegnarion, a half elf paladin. Rather than pass up the opportunity, I simply justify it thusly: Vellatri prefers to be a dark puppetmaster working behind the scenes. She sees that this pawn has a flaming sword that could be a useful tool in crippling the defenses at Crushbone, and that he has the energy and willingness to do so. This would undermine the efforts of the Neriak warrior's guild and the unworthy king. She doesn't have to like him, she just likes to use him. See how easy that was? Come to think of it, a similar manipulative justificaiton could be adopted for the formation of my kind of guild. Yes, Aegnarion? )) | ||
|
#22
|
||||
|
Quote:
Secondly your example was a pretty good one. That is the kind of thing I'm talking about as to why I want OOC indicated. It doesn't sit right with me for you to say A in character then say C OOC but not indicating it.. in some situations it will be harder to tell if you genuinely are in character or OOC... like B for example. Third, I don't think my character would allow you to think of him as a 'pawn' and manipulate him, he is smarts [You must be logged in to view images. Log in or Register.]]]
__________________
Aegnarion Vyr`Yldir of Ayr`Dal
Holy Paladin of Norrath Knight of Mithaniel Marr Brother Hayle shouts, 'All hail Aegnarion, wielder of Soulfire!' Follow my Adventures through Norrath! | |||
|
#23
|
||||
|
((
My overall point with the guildchat example is that speaking plainly isn't necessarily out of character. I was mostly addressing Ephirith's concern: Quote:
In my experience in a guild that had a similar policy, it was enough to deter most unnecessary garbage. Avoiding talk of politics, TV, dewdspeak, or other trash is a big reason why some might feel the draw to a roleplay guild. Necessitating the use of OOC indicators for immersion-breaking chat makes it possible to discuss OOC things like game mechanics if necessary, but usually prevents it from getting out of control. One can allow oneself to be immersed in the world without putting on a performance. Of course, colorful language and large imaginations can be strongly encouraged, even if they're not mandated. )) Yes, of course you're VERY smart, Aegnarion, Wielder of Soulfire. <nods sagely> | |||
Last edited by Vellatri; 10-30-2012 at 03:16 PM..
|
|
#24
|
|||
|
An RP guild would be awesome! I would definitely be down to join.
I do have some reservations though with trying to mix evil and good together too much. How can a follower of Mithaniel Marr group with a child of Innoruuk? Or better yet, how could a paladin of Rodcet Nife ever be around a follower of Bertoxxulous? They are just too polar opposites. I guess the characters in the guild would have to have some animosity towards one another if we were to keep everything unified, but if I am playing a healer of Rodcet Nife, in order to stay in character, I could never condone the actions of a necromancer of Bertoxxulous as they want to spread disease and blah blah blah you all know the back story. There are exceptions of course. I have RPed as a necromancer and my friend as a paladin and we RPed that we were brothers and we had some complicated back story about our father being slain by the undead etc. to tie it together, but in general, it would be hard to make such a bind to hold a very open RP guild together. If the majority wants to make a unified RP guild, I would make an agnostic character just to be apart of it. Probably a half-elf bard, but I am almost positive I would lapse into something along these lines http://www.youtube.com/watch?feature...uTo7zKM8#t=17s I like the idea of having a Good and Evil guild though. I would have characters for both of them. If a lot of people had characters in both, we still have the numbers without weakening the immersion too much.
__________________
| ||
|
#25
|
|||
|
Cool idea but mixing good and evil ruins the immersion, thus defeating the whole purpose of RP.
| ||
|
#26
|
||||
|
Quote:
@Lexi I agree it doesn't sit right, but still it would be hard to create a following of just one side... I will have to see what I can brainstorm.]]
__________________
Aegnarion Vyr`Yldir of Ayr`Dal
Holy Paladin of Norrath Knight of Mithaniel Marr Brother Hayle shouts, 'All hail Aegnarion, wielder of Soulfire!' Follow my Adventures through Norrath! | |||
|
#27
|
|||
|
Ok why not make a Grand adventurers type guild its been done in many a fantasy novel yes its harder to roleplay but why not i mean its been done have everyone allowed in it and have some people despise each other but because your working towards the same goal its ok just this once
| ||
|
#28
|
|||
|
I suppose it depends on your goals and vision. Do you want this guild to be a raiding guild? If so, then it is clear that you have to mix good and evil (you're going to need Shamans and the like).
If you're just looking to RP in guildchat, make friends and XP together then that's another story. There was a guild on this server right when Kunark launched that was Iksar-only, they never raided or anything serious, but it was what it was. | ||
|
#29
|
||||
|
((
Quote:
Seriously, though, I wouldn't expect the guild (the game mechanic) to be the same Guild (in-character group) that every player belongs to. Does that make sense? At least to begin with, we can simply use the game mechanic to unite like-minded players while their unlike-minded characters have their own informal factions if they so desire. The characters do not have to acknowledge the existence of the guild. This seems to be a good way to start because this may turn out to be only a small bunch of people. Splitting into two tiny groups prematurely might kill off one, leaving no real place for characters of that alignment. It may also be hard for the evil group to find enchanters and bards, for example. )) | |||
|
#30
|
||||
|
Quote:
On a side note, will there be a vote on what to name the guild(s)?
__________________
| |||
|
|
|