#11
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Somewhat related - port stones (and I think something else too..can't remember) are currently at nonclassic prices (higher than classic) to help combat inflation as a plat sink.
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~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||
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#12
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Another big plat camp in classic was ore in Sol A, there are even vendors in the zone to sell it to. Not sure if it stacks up with Seafuries though.
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#13
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All those Tink Bags and Traveler's Boots!
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Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
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#14
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Quote:
I can't think of any other mob that would be creating more platinum, as all of the items from seafuries are sold for platinum to vendors.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#15
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Forgetting about seafuries for a minute:
Assume that the population never gets higher than 275 players at any given hour of the day (I think this was generally as low as it got). When the population is low, you typically see 40-50 people in EC. That leaves 225. Now, let's be generous and say half of them are AFK for every hour of the day. That'll leave us 112 (rounding down to be conservative) active players adventuring and generating coin loot 24 hours of the day. At the time, Hill Giants and Sand Giants were consistently dropping quite a bit of plat. Let's say 5% of the active population are farming them at any given hour, rounding down, that gives us 5 people farming hill giants 24 hours/ day. Assuming they each kill 6 of them an hour (in reality, probably more) and each giant drops 15 plat (conservative, at the time it was consistently higher), that's 5 players x 6 giants x 15 plat x 24 hours = 10800 plat/day. Let's say another 5 people are actively farming things like fine steel at any given hour and they average 6 kills in an hour and we'll round down to 4 plat per weapon, that's 5 x 6 x 4 x 24 = 2,880 plat/day. That's slightly less than 10% of the low active population trying to farm for plat (no seafuries) and we're at 13,680 plat per day. We'll very conservatively add about 1 plat per person per hour for the rest of the active population and come up with 2,448 for the other 102 over 24 hours, bringing us up to 16,048 plat per day. 1,000,000/16048 = 62.31 days. So with our conservative math on a low population server, before introducing seafuries, and presuming over half of the population is afk or otherwise not producing and only 1 in 10 people are making an effort to farm plat, there will be a million plat in the economy in 2 months of server uptime. | ||
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#16
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seafuries have been permacamped on this server for like 7 years straight
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#17
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All this math getting me excited
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#19
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#20
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50+ you'd have to try not to make like 2 to 300 plat per hour just playing the game as you normally would. Now like others have said, multiply that by every player over 7 years and that's just the bare minimum.
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