Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 04-05-2017, 01:39 PM
Darkatar Darkatar is offline
Fire Giant

Darkatar's Avatar

Join Date: Jun 2011
Posts: 545
Default

Somewhat related - port stones (and I think something else too..can't remember) are currently at nonclassic prices (higher than classic) to help combat inflation as a plat sink.
__________________

~Urrsa -60 Ogre Shaman-
~Gream -60 Dark Elf Cleric-
~Greame -60 Halfling Druid-
~Oppa -41 Dark Elf Enchanter-

Quote:
Originally Posted by Haynar View Post
boxers are responsible for ruining EQ.
Quote:
Originally Posted by Sirken View Post
Rogean sits on his ivory throne and casts lightning bolts at anyone that disagrees with him or goes against the grain.
  #12  
Old 04-05-2017, 01:49 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,542
Default

Another big plat camp in classic was ore in Sol A, there are even vendors in the zone to sell it to. Not sure if it stacks up with Seafuries though.
  #13  
Old 04-05-2017, 01:51 PM
mefdinkins mefdinkins is offline
Fire Giant

mefdinkins's Avatar

Join Date: Feb 2012
Posts: 759
Default

All those Tink Bags and Traveler's Boots!
__________________
Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
  #14  
Old 04-05-2017, 01:58 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,243
Default

Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Seafuries
Yep.

I can't think of any other mob that would be creating more platinum, as all of the items from seafuries are sold for platinum to vendors.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
  #15  
Old 04-05-2017, 02:36 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Forgetting about seafuries for a minute:

Assume that the population never gets higher than 275 players at any given hour of the day (I think this was generally as low as it got). When the population is low, you typically see 40-50 people in EC. That leaves 225. Now, let's be generous and say half of them are AFK for every hour of the day. That'll leave us 112 (rounding down to be conservative) active players adventuring and generating coin loot 24 hours of the day.

At the time, Hill Giants and Sand Giants were consistently dropping quite a bit of plat. Let's say 5% of the active population are farming them at any given hour, rounding down, that gives us 5 people farming hill giants 24 hours/ day. Assuming they each kill 6 of them an hour (in reality, probably more) and each giant drops 15 plat (conservative, at the time it was consistently higher), that's 5 players x 6 giants x 15 plat x 24 hours = 10800 plat/day.

Let's say another 5 people are actively farming things like fine steel at any given hour and they average 6 kills in an hour and we'll round down to 4 plat per weapon, that's 5 x 6 x 4 x 24 = 2,880 plat/day.

That's slightly less than 10% of the low active population trying to farm for plat (no seafuries) and we're at 13,680 plat per day. We'll very conservatively add about 1 plat per person per hour for the rest of the active population and come up with 2,448 for the other 102 over 24 hours, bringing us up to 16,048 plat per day. 1,000,000/16048 = 62.31 days.

So with our conservative math on a low population server, before introducing seafuries, and presuming over half of the population is afk or otherwise not producing and only 1 in 10 people are making an effort to farm plat, there will be a million plat in the economy in 2 months of server uptime.
  #16  
Old 04-05-2017, 02:58 PM
KEWLGET KEWLGET is offline
Banned


Join Date: Apr 2017
Posts: 192
Default

seafuries have been permacamped on this server for like 7 years straight
  #17  
Old 04-05-2017, 03:18 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,798
Default

All this math getting me excited
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #18  
Old 04-05-2017, 03:40 PM
coldslaw coldslaw is offline
Orc


Join Date: Dec 2015
Posts: 33
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
All this math getting me excited
Came for whining, almost left disappointed. Stayed for the speculative math porn.
  #19  
Old 04-05-2017, 03:52 PM
kgallowaypa kgallowaypa is offline
Sarnak


Join Date: Jan 2015
Location: Miami, Florida
Posts: 370
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Forgetting about seafuries for a minute:

Assume that the population never gets higher than 275 players at any given hour of the day (I think this was generally as low as it got). When the population is low, you typically see 40-50 people in EC. That leaves 225. Now, let's be generous and say half of them are AFK for every hour of the day. That'll leave us 112 (rounding down to be conservative) active players adventuring and generating coin loot 24 hours of the day.

At the time, Hill Giants and Sand Giants were consistently dropping quite a bit of plat. Let's say 5% of the active population are farming them at any given hour, rounding down, that gives us 5 people farming hill giants 24 hours/ day. Assuming they each kill 6 of them an hour (in reality, probably more) and each giant drops 15 plat (conservative, at the time it was consistently higher), that's 5 players x 6 giants x 15 plat x 24 hours = 10800 plat/day.

Let's say another 5 people are actively farming things like fine steel at any given hour and they average 6 kills in an hour and we'll round down to 4 plat per weapon, that's 5 x 6 x 4 x 24 = 2,880 plat/day.

That's slightly less than 10% of the low active population trying to farm for plat (no seafuries) and we're at 13,680 plat per day. We'll very conservatively add about 1 plat per person per hour for the rest of the active population and come up with 2,448 for the other 102 over 24 hours, bringing us up to 16,048 plat per day. 1,000,000/16048 = 62.31 days.

So with our conservative math on a low population server, before introducing seafuries, and presuming over half of the population is afk or otherwise not producing and only 1 in 10 people are making an effort to farm plat, there will be a million plat in the economy in 2 months of server uptime.
Great post, thanks for illustrating it on how this economy got started on albeit a conservative timeline. probably a crapshoot but I wonder if we could find out how much PP has been dropped by all mobs since 2009..wondering if we have approached a billion plus plat seen by mob drops, not item value.
  #20  
Old 04-05-2017, 04:25 PM
jolanar jolanar is offline
Planar Protector


Join Date: Nov 2014
Posts: 1,314
Default

50+ you'd have to try not to make like 2 to 300 plat per hour just playing the game as you normally would. Now like others have said, multiply that by every player over 7 years and that's just the bare minimum.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.