Quote:
Originally Posted by Vaye
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So people now have a wiki and know about high ZEM zones and legacy items, big whoop. They're busy zones for a reason. And besides which, I played on live and there were a LOT more people in the busy zones then there are on Green. I'm talking literally no mobs up at any given time with groups tucked in to every corner. I've spent a lot of time in Guk and Befallen on Green and it's not even CLOSE to that. On live in 1999 I remember it taking me WEEKS just to level up into the teens.
It's supposed to be a brutal climb up to the top. That's what makes it EverQuest. And we have SEVEN MONTHS of legacy items. Are people in that much of a rush because achievement messages are making em jealous? [You must be logged in to view images. Log in or Register.]
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Frankly your opinion is garbage in my opinion.
Having a wiki and infinite knowledge of the inner workings of EQ drastically changes the experience. Classic had people group in every single zone, being unaware of either item drops or ZEMs. P99 will NEVER recreate the exact experience of original EQ for this alone. It still is brutal compared to other MMoRPGs, but it is nothing compared to how it was originally when everyone was blind on the workings of the game.
Which brings it back to eliminate the ZEM so people spread out to level up and eventually seek out look camps, or split the server so people can not sit LFG for extended periods of time hoping to group.
So please continue to spout your opinion as truth to trigger people who point out your bull shit