Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 04-16-2021, 01:17 PM
Snortles Chortles Snortles Chortles is offline
Banned


Join Date: May 2020
Location: BRoOKlyN
Posts: 1,075
Default

[You must be logged in to view images. Log in or Register.]
  #102  
Old 04-16-2021, 03:34 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 653
Default

So, if we decide to let people play Luclin and Pop, which we should.

What if we make a new expansion for classic after Velious?

I know people might not like this idea.

But what about a new continent of 3 human races. When you take the boat to the continent its a city of Samurai like classes, that have accepted the outer world access their port. Then to the west are Mongolian like horse riders. To the south west are elusive Native American like characters. They start with plus 100 track, and on their open planes its good for questing at low levels. Also nice cheap bows drop there often.
  #103  
Old 04-16-2021, 03:45 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 653
Default

Dang did they lower the timer of how fast you can edit posts?
  #104  
Old 04-16-2021, 03:49 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 653
Default

I was going to edit it so it says, "3 human civilizations" instead of 3 human races.
  #105  
Old 04-16-2021, 04:26 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 22,217
Default

This is the raid level trolling section.
  #106  
Old 04-16-2021, 07:43 PM
Bearsnowls Bearsnowls is offline
Kobold


Join Date: Nov 2020
Posts: 120
Default

Quote:
Originally Posted by Viscere [You must be logged in to view images. Log in or Register.]
I want to raid Vex Thal, The deep, Ssra, Plane of Disease, Kill Xegony, kill Rathe council, and have an amazing time in Plane of Time !
No
  #107  
Old 04-18-2021, 08:59 AM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 221
Default

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
As if we need the population spread out.

It would provide a handful of new permanent pharming spots while obsoleting a bunch of older pharming spots.

Paludal caverns are like maximum hyper power level for levels 1-10000 if you have classic EXP modifiers in place, that zone was insane.

So we would trade all content on vanilla, kunark, and velious, for the bazaar and like 2 or 3 other pharm spots.

Sounds dumb.

Geez do you not remember when these expansions hit live?

Please someone put me out of my misery.

Project EQ the grand creation will meet your needs though. Play there. Live your dream.
We need the raid content boost, maybe they could remove the bazaar and ports.
FYI,When Seal Team wakes the sleeper, they should drop Luclin just to spite them.
  #108  
Old 04-18-2021, 09:02 AM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 221
Default

Quote:
Originally Posted by A Knight [You must be logged in to view images. Log in or Register.]
So, if we decide to let people play Luclin and Pop, which we should.

What if we make a new expansion for classic after Velious?

I know people might not like this idea.

But what about a new continent of 3 human races. When you take the boat to the continent its a city of Samurai like classes, that have accepted the outer world access their port. Then to the west are Mongolian like horse riders. To the south west are elusive Native American like characters. They start with plus 100 track, and on their open planes its good for questing at low levels. Also nice cheap bows drop there often.
Exactly a modified custom Luclin, without the bazaar, no Beastlords, no cats, just focus on the AA and spells/skills addition (KEI anyone?) an the added raid content. Leave the rest of the exp unpopulated, ). The level wouldn't be raise or anything obviously.
  #109  
Old 04-18-2021, 09:09 AM
NPC NPC is offline
Sarnak


Join Date: Jan 2020
Posts: 221
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Sontalak has about 100k HP. Max Manaburn value in Luclin/PoP is 9492. It would take nearly 2 groups of manaburn wizards.

Also worth note, 2 weeks before PoP launch Manaburn became a DD+Debuff with 1min duration with this line:

2 Stacking: Block new spell if slot 2 is effect 'Manaburn' and < 1

https://lucy.allakhazam.com/spellhis...51&source=Live

2002-10-16 11:15 Changed Durationtext from Instant to 1 min
2002-10-16 11:15 Added Slot 2: Stacking: Block new spell if slot 2 is effect 'Stacking1' and < 1

Essentially it prevented multiple manaburns from landing on mobs that had just been hit by it. So after Luclin finished and PoP was close to release, you could no longer stack Manaburns. With Luclin AA rates and the fact that you need to get 24 AAs to unlock Manaburn I would be shocked if any guild had 12 wizards with Manaburn by PoP launch considering Spell Casting Fury/Mastery are more valuable AAs to get for a raiding wizard.

Also to everyone who hates on PoK, people already refuse to run a huge amount on P99. See all those people in EC asking for a teleport to South Ro for example, all 3 zonelines away. People on P99 tend to just pay someone who may as well be an NPC as far as they are concerned for a teleport to their destination. Having played both a 60 druid and 60 wizard on P99 I can tell you the social interactions from people asking for ports are basically non-existent. They're about 2 tells with travel destinations, payment offers and thanks. No one is forming friendships or static groups with the random guy asking for the druid or wizard to port them to another group that doesn't want a druid or wizard to join it.

Having PoK stones in though allows groups to pick up members without worrying about a huge travel time/delay to replace a member and it allows you to skip exp-highway zones and travel to oddball zones that don't see much traffic. Also by this time, druid/wizards are balanced out much better with AAs/Spells in Luclin and PoP, so the "loss" of porting it pretty negligible. Not to mention the Kunark/Velious/Luclin ports all still hold value, as do the Karana, Ro, Commons and Stonebrunt ports. Less than half of the classic teleports have a PoK book in them, 0 of the expansion ports have a PoK book (except Nexus/PoK themselves which don't really count)

In summary, when Green reached Velious end-game, make Blue a Luclin->PoP bound server.
Wrong about the manaburn, you forgot the crits son. At one point was critting for like 12k with Agnarr's Thunder alone. You crit a manaburn an BOOM!
  #110  
Old 04-18-2021, 03:45 PM
A Knight A Knight is offline
Fire Giant


Join Date: Jan 2020
Posts: 653
Default

I've grown to not hate beastlords. Maybe only in a different version, like Luclin or Pop.

I still think there may, need to be a split between Luclin, pop and classic though. It may just have too much of a Luclin feel no matter what. Even if we take away most spire ports to Luclin, so wizards and druids still have ports. Like I said Luclin may be fun in its own version of EQ but maybe it takes away from the feel of classic, even if the expansion could have been done better.

I think we may need an entirely separate expansion for classic. Also, people may need to consider doing what we did to rubicite to other items. Lower/Change/relocate drops, because the feel of items devaluing may be inevitable no matter how good the expansion is, after x given amount of expansions.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:12 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.