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  #11  
Old 02-11-2019, 01:05 PM
enjchanter enjchanter is offline
Sarnak


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Quote:
Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
Almost positive that is only about summoned pets, probably intended to prevent low levels from forcing their pet to DW when the pet wouldn't equip 2 weapons and DW. Otherwise the patch didn't work or was reverted. Any 60 Enchanter on this server will tell you a torch or whatever will force DW, you can visually see the mob DWing and see the large jump in DPS in parses.
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  #12  
Old 02-11-2019, 01:46 PM
Para99 Para99 is offline
Kobold


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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Says nothing about summoned only. Hmmm
If that applied to charmed pets that would mean a weapon + torch wouldn't force DW either, it would have to be two weapons. Over the years I have spent a lot of hours farming with a pet with nothing but a flute or torch I can guarantee ya it works.

If you want to see it in action you can parse it or find two of the same mobs that are the same level, give one an offhand item and leave the other one alone and see which one wins.
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  #13  
Old 02-11-2019, 01:55 PM
Crede Crede is offline
Sarnak


Join Date: Oct 2013
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Quote:
Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
If that applied to charmed pets that would mean a weapon + torch wouldn't force DW either, it would have to be two weapons. Over the years I have spent a lot of hours farming with a pet with nothing but a flute or torch I can guarantee ya it works.
I understand that it works, I leveled my enchanter to 60 before this patch hit and it was great.

What I'm trying to determine is the original intention of the patch and whether or not all charmed pets should require 2 actual weapons just like a summoned one. If so, then 2H weapon + Torch, hth + torch, and 1H weapon + torch shouldn't force DW.
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  #14  
Old 02-12-2019, 09:15 AM
kjs86z kjs86z is offline
Fire Giant

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I can say with 100% certainty that you only need to give your charm pet a torch (or any item that is "secondary" only) and it will quad.

It doesn't need a primary. If you have a torch, you have a quadding pet.


@OP - if you're solo, don't bother weaponizing...especially at low level. Focus on not dying. Keep your kill target rooted so you only have 1 thing running at you on breaks, use a stun + level 4 mez on breaks to give yourself time to re-tash and charm.

Couple of things I didn't know while leveling up: AoE mez (Mesmerization) and level 4 mez (Mesmerize) are interchangeable...meaning AoE mez can over-write level 4 mez, and vice a versa. Any higher level mez will NOT work with AoE mez. AoE mez scared the hell out of me when I was new to the game which is why I didn't discover this for an embarrassingly long time.

I can count on one hand the number of situations where you'll need to use anything more than a 24 second duration mez. It costs 20 mana.

Later on when you're doing a camp and want to keep / weaponize a pet...you can calm the mob while its still charmed, break charm w/ invis, root, mez, and mem blur. The mob will forget everything you've done to it, and will sit there for the duration of the root regening HP like a freight train. It also won't aggro you while your calm spell is on it (3 min duration).

If I had known these things while I was leveling, it would have been so much easier. I was using max level mez and not knowing about torches, etc until almost 50. I was so naive.

Hit me up if you have any more questions along the way. Love helping new enchanters out now that I (kind of) know what I'm doing. I'm not a pro by any stretch of the imagination but I can learn ya on the basics.
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Last edited by kjs86z; 02-12-2019 at 09:18 AM..
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