#11
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Quote:
*pat pat* good post | |||
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#12
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feels great not reading forum tranny stories !
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#13
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#14
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I put *Safe Fall* into use today. I swear the road to high pass is deliberately treacherous, almost like the devs were playing a game of 'how can we get people to run off the edge of a cliff'. I am glad I know to look before I leap )
This run actually killed my wizard a few weeks ago because she didnt: Buy levitate, Didn't cast levitate, autoran AFK LOL [You must be logged in to view images. Log in or Register.] | ||
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#15
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Last edited by Mblake81; 04-14-2020 at 09:47 AM..
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#16
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Don’t forget the micro transaction fastpass to teleport to the end of the valley and skip the ascent.
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#19
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EQ was inspired by Dungeons and Dragons. All the subsequent MMOs were inspired by other MMOs and computer games. This is part of the reason EQ feels like a real fantasy world; compared to WoW, which is more like playing in a giant comic book.*
I think that a game that wanted to make really beautiful high fantasy/anime blend of a world could be very successful. Games look so....modern these days. Taste is a completely overlooked component of "quality." High quality seems to equal high graphical demand as far as game producers are concerned. Create a compelling world first. Then let the rest develop from there. Just like that tedious writer Tolkien. Or Rowling, or Lewis, or Martin**. Or any other writer that created a compelling fantasy world that carried their rather sub-par writing ability into international fame. * WoW was based partially on Warcraft 3, which was based in part on a unreleased game that was like a comic book style "Quest" game. ** All these guys were such bad writers they did that annoying "JR JK JLOL" crap before their last name. | ||
Last edited by JurisDictum; 04-14-2020 at 02:27 PM..
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#20
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Meridian 59 - High fantasy world, first 3D mmorpg
Ultima Online -the fully online multiplayer version of Ultima mmorpg Everquest - MUDS & D&D mmorpg DAoC - King Arthur realms pvp type mmo with less focus on environment. Shadowbane - Fully pvp, guild vs. guild mmo with less focus on environment. Starwars Galaxies - star wars franchise theme skill based mmorpg. Dungeons and Dragons online - forgettable D&D mmo. Little to any RP in my experience there. WoW - Themepark video game with a focus on quality of life and hiring celebrities to do PC game commercials. *The first three in the list have the themes I like and that sense of wonder the early game engines can provide, the monsters and the environments. The same thing holds true for me with the first two Thief 1 & 2. I am not taken by modern game engines with their shiny plastic and clutter for the sake of ultra realism. [You must be logged in to view images. Log in or Register.] Daggerfall unity with D.R.E.A.M mod [You must be logged in to view images. Log in or Register.] ^ Its good they stayed true to the original art style but I don't like the plastic digital look of the character in that photo. | ||
Last edited by Mblake81; 04-15-2020 at 08:20 AM..
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