#21
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Quote:
This is so hard to communicate to contemporary gamers and developers. I kinda prefer the wierdness and customness of my own 2cnd edition dnd, i feel like 3rd was good, but it lost touch with something when they went 3r, i havent tried 5e there are a lot of '2e' style spin offs from other developers that are pretty good so i hear but i never made the friends to play them in real life I love how Ultima simulated bread making in their single player game, and made it a tedious chore, but it was so rewarding when I started churning out the bread dough. ---------------------------- Last night in Everquest I did a lot of 'work' for the Coalition of Tradesfolk 'Illicit' it was hours of courier duty, running back and forth, and ensuring the operation ran smoothly. I was richly rewarded by getting to know every player in Freeport and they welcomed me into the fold. [You must be logged in to view images. Log in or Register.] | |||
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#22
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I am enjoying how my spiderling silk doesnt stack on green, can we leave it this way?
It is clever to carry around a small sewing kit. | ||
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#23
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So I thot I would test drive EQ2 for a bit between med cycles to see what the city of neriak would look like in the year 2048.
Here are some of my thoughts.
Now some pros
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#24
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Later thots as no game has gotten this right...
*Slow down your animation cycles on like everything, hotbars shouldnt flash at 170hz.. try 5hz... make that lil sword icon spin a lil slower and smoother *pace npcs a bit, sometimes stuff feels a bit rushed, sped up, hyper, make them breath slower, make them take a bit longer to stand up... randomize some of this with several different kinds of animations... (in otherwords programmers all design stuff that looks like it is overdosing on meth? Coincidence?) | ||
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#25
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*players need to be able to get lost and confused in the world don't hand them stuff on a silver platter it is hard to fall in love with waypoints and 'tubes'
***it is easy to fall in love with neriak and its dark corners once you've spent a day wandering around it, add some nice details to discover and it becomes even more charming and homey *get rid of in game maps, players should be making their own real tangible maps and notebooks | ||
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#26
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I feel like EQ2 has a lot of the EQ1 engine elements, but it was upgraded with some of 'second lifes' QoL ideas, I feel like the designers probably drew inspiration from one or the other, but didn't think about how this would emotionally impact the players.
Convenience is the bane of life, once everything becomes easy, it all blurrs together and then you are just a skeleton sitting in front of a computer for archaeologists to find. | ||
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#27
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OP has wayyy to much time on his hands.
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#28
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A prime example of how modern convenience and quality of life disrupts immersion and connection towards the world and ones character and characters profession.
In EQ2 a ranger goes out to harvest some wood to craft some arrows... immediately they click on a glowing log on the ground and the wood chips get automatically sorted into their 'wood carrying bag' the ranger doesn't have an axe, the character 'magically animates with one'. The proper way to do this is to make the character fumble around in the dark in the newbie city, perhaps even going through several areas and find the smith or lumberjacks or a npc or even player lumberjack and discover they need to purchase an axe to chop wood. The wood goes into their bag but takes up space, and needs to be sorted around once they find a way to harvest it from something, or they kill treants or whatever that drop wood. Now, there are a few ways this can be enhanced, a fletcher who is a blacksmith can create an iron axe which, maybe harvests 5% faster, but there is no tooltip that says this, the axe just feels better and maybe a smart player can count down how long it takes to get some wood. Even better maybe there is some slight randomness in this and a player can craft an exceptionally nice iron axe that chops at like 8% speed, yes this is minecraft without the tooltips and voxels now. Now later on more complicated processes can exist for 'steel axes' and players can trade for these on the player run market, npcs shouldn't be handing these out for free or quest rewards or 2cp. Players should be a better source for this stuff then the NPCs and at best npcs should hand out maybe the most basic equipment. | ||
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#30
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This thread is my new manifesto, maybe one day I will be 80 yrs old and ascend to Brads heavenly realm and this will bear fruit and multiply.
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