#1
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So how about some variance
Quote:
with variance, when mobs randomly spawning, then obviously there will be competition for it since the other smaller guilds know that Nihilum doesn't have 50+ online heading there already.. (like they do when they know its going to spawn). and yes you might get 50+ for 5 of the variance spawns, but eventually we'll get an even fight. under the current mechanics it will simply never happen. right now nihilum is the ones who are blocking competition just by bringing over half the server population for a dragon that takes 15-20 to kill. With Variance, this wont always happen. And that is what variance will accomplish. | |||
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#2
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The griefers want a new way to grief, don't take the bait, low pop server does not need variance.
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#3
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population # doesn't matter, what matters is % . Over 50% being in the same guild is a problem, and variance will be the solution to these types of guilds.
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#4
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I agree with OP
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#5
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Quote:
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | |||
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#6
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Quote:
Are you guys really that dumb? Simultaneous repops is the only way other guilds will see raid targets... TLDR- meh... wasting my breath... retarded forum trolls/ex-azrael members calling for variance again... | |||
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#8
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Simulated repops already solved this problem. Move to resolved.
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#9
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throw out sim repops
add variance or make sim repop reset mob respawn time like it did in classic | ||
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#10
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Or we could throw out simulated repops and not add variance, so you guys get nothing ever.
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