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View Poll Results: Wat do ye think, elf? | |||
It's dead | 50 | 17.73% | |
Yeah, it's slowly dying, green velious launch as proof | 88 | 31.21% | |
It's summer, nerds are finally outside enjoying the tempered 132 F of the death valley | 71 | 25.18% | |
Shut your filthy mouth, I'm in lower guk right now and having the time of my life farming FBSSs | 73 | 25.89% | |
Voters: 282. You may not vote on this poll |
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#131
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#132
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double post because RnF,.
I know who I am speaking to. Dolalin is GoD status in the bug section and nearly his entire post history is helping fix and improve p99 to be as classic as possible. I say what I did because it matters. And if you don't know what matters on a PROJECT dedicated to producing classic everquest to the best of their ability, you don't know this server.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#134
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I would never question your intent dolalin. Nor would I attempt to sway your trust in a PM.
I speak straight and I'm honest.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#135
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I also think the devs said it’s like a titanium client issue isn’t it? Maybe I’m misremembering.
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#136
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P99 is dead. P99 remains dead. And we have killed it. How shall we comfort ourselves, the murderers of all murderers? What was classic and most competitive of all that the world has yet owned has bled to death under our knives: who will wipe these pixels off us? What water is there for us to clean ourselves? What festivals of serpentine draft, what sacred rotations shall we have to invent? Is not the greatness of this deed too great for us? Must we ourselves not become gods simply to appear worthy of it?
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#137
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P99 is NOT dead,.
I came into p99 in 2010 and over the years I've seen Jaded veterans get angry and leave. There are still hundreds of people who will fill their place in the future... Just because you've heard of P99 doesn't mean everyone has.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#138
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
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#139
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lol.. you're a joke Oh and the Enchanter mez aggro thing? That is from Daldaen. Like I said I was just reposting things that are being ignored. I'll wait for Green 2.0. I know the devs see my crying. Here is what we need... 1. Nerf Enchanter charm until start of Velious and fix the mez mem blur bug that let's them avoid the "aggro dump" upon mez break of a chain mezzed mob. This fixed the trivialization of content from charm until the same time in classic which was Velious and makes Enchanter much more likely to die in group situations. 2. Fix channeling and mana from stats. Makes lower and higher level gameplay more difficult. 3. As far as I recall ZEMs were proven to be lower than P99 is using. We should have the same lower standard ZEMs with no hot spots. This gets rid of the boring "hot spot" leveling tread mills. Alternatively at least make ZEM rotate somewhat often and randomly. 4. Don't fuck with the launch by adding servers, changing spawn rate, /list, and nerfing quest exp. EQ is supposed to be challenging and that included finding open camps. P99 never came close to live population numbers and was never over crowded. 5. Actually monitor the level distribution of the player base the same way Verant/Sony would with an eye towards ensuring players don't level too quickly. It shouldn't be possible to get to level 50 with alts to level 50 before Kunark launches without serious effort. Somehow I was able to do this just playing casually. Likely due to channeling, ZEMs, charm, instancing, and all the other bullshit above. Probably each iteration of Green should use data from the previous launch to determine how to keep fitting a model towards a certain progression timeline. In other words, the no life loser should only be able to reach 50 with 1 alt and the casual player should only reach level 30-40 or whatever. If things are moving faster or slower than this model mechanics should be adjusted. This would avoid the ridiculous stacking of everyone at raid level before the first plane is even opened. It's that easy. I want to play P99 again once it returns to a focus on classic and challenging game play. | |||
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