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  #11  
Old 08-14-2021, 05:40 PM
aaezil aaezil is offline
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pet damage was changed to be more classic so keep that.

but fix the unclassic things like resists being broken and yellow text/lists/other non classic crap shitting up the servers here.
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #12  
Old 08-14-2021, 05:54 PM
HalflingSpergand HalflingSpergand is offline
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Atleast u can still farm spiked collars in blackburrow
  #13  
Old 08-14-2021, 06:01 PM
loramin loramin is offline
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Originally Posted by bthomsen0312 [You must be logged in to view images. Log in or Register.]
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.
That's my entire point: none exists! So we just give up on making it classic, which is tragic.
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  #14  
Old 08-14-2021, 06:09 PM
loramin loramin is offline
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P.S. And for the record I never said "Enchanters are scaled incorrectly".

What I said was that charming (which is something that Bards, Druids, Necromancers and even Shaman can also do ... ) is unclassic here: it's too easy and safe.
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  #15  
Old 08-14-2021, 06:10 PM
Jibartik Jibartik is offline
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And the proof that it is unclassic, is the lack of proof!
  #16  
Old 08-14-2021, 07:21 PM
Nexii Nexii is offline
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Mages are fine get your epic
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  #17  
Old 08-14-2021, 07:37 PM
Whale biologist Whale biologist is offline
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Mages are fine get your epic
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  #18  
Old 08-14-2021, 08:09 PM
Trexller Trexller is offline
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Mages are fine get your epic
go catch a virus
  #19  
Old 08-14-2021, 08:32 PM
loramin loramin is offline
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Quote:
Originally Posted by bthomsen0312 [You must be logged in to view images. Log in or Register.]
Please provide actual evidence that enchanters are scaled incorrectly and it will get changed.

Until then just because you hung out with shitty players who didn't know how to play everquest doesn't mean we should nerf it for your "feels".
It's simple. If you make a Street Fighter 2 Emulator, and people are playing Ryu ... but you're not hearing "Shoryuken" almost constantly, you don't need any further evidence that your emulator isn't emulating Street Fighter 2 properly.

In Street Fighter 2, Ryu's dragon punch was one of his key moves. It literally doesn't matter whether you know the exact numeric amount of damage his hit dealt: if you played the game you know Ryu (and Ken) players wanted to dragon punch ... a lot.

Therefore, you also know that if players of your emulator don't want to dragon punch, something about that emulator isn't accurate. If your dragon punch was the same as the original dragon punch, it would be getting used just like the real one was.
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  #20  
Old 08-14-2021, 08:49 PM
Trexller Trexller is offline
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could it be that when rog-bog make game changes, they wanna be able to cite hard data and go "thats why we did it"

(in the event the apocalypse occurs, and rog-bog engage the community about their programming decisions)

near as I can figure, that's how they can rationalize "classic" in their own minds.

Anyone remember spell buff timers for example? of course you do! They were in the game for like 8-9 years but only because it took that long for someone to figure out how to remove them from titanium code. (btw screw you whoever, I loved buff timers!)

if our mage pets really have been OP this long, why do you wait right up till green velious launch to nerf them? Thats rhetorical.
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