#11
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Damage seems a little high but I don't know how it was in classic. With a sample size of 40 you should almost certainly see at least one full resist.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#12
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it does do something, frequently it reduces damage by half, and on average by 25% which is exactly how it was. 150 will probably reduce by an average of 35% - 40% with frequent 60% if that is in line with classic as well.
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#13
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seems high from what i remember, but that doesnt mean its a bad thing.
early kunark when bd gear became popular, it was easy to get enough resists that wizards wouldnt use anything but lures and druids had trouble getting a decent shot in. it sucked for those classes given how easy that gear was to get. | ||
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#14
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kinda shocked the devs listened to 1-2 cry babies on here instead of doing what was right
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#15
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Well, did anyone seriously enjoy partial resist on root and snare? I rather see snare landing rarely but actually matter when it lands, then to see it land 1/2 but break after 1 second.
Just my opinion.
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Wipe it clean. | |||
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#16
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#17
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Quote:
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#18
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#19
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Yeah DRU needed a power boost it was too gimped lmao
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#20
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