#21
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if some kind of full resist chance is put in it should be something simple and fair such as every 20 resistance = 1% capping at 10% with 200 resistance.
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#22
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15% seems a bit more fair....and you know thats A LOT lower than classic...less than these numbers doesnt seem fair to melees who put time and effort in gearing up. jmho. [You must be logged in to view images. Log in or Register.] server is looking a so much better. Im sure we are going to have a huge launch and null is dedicated he is going to make it very enjoyable! jus make snares/roots 3% but full duration when 150+ MR! [You must be logged in to view images. Log in or Register.] see yall on the 18th! [You must be logged in to view images. Log in or Register.] o ya an fix dots only doing 60% on moving targets needs to be higher, like 80% i think. [You must be logged in to view images. Log in or Register.] we r close!!
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#23
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its fine how it is to be honest and is near identical to the damage numbers of classic, once folks have resistance gear this will become obvious to all but the most hopeless of retards. | |||
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#24
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and no, it isnt lower than classic. it is 3x higher than classic was at any level of resist.
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#25
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on classic you know dam well if some1 had 200FR atleast half your nukes are getting full resisted lol...idc i just think if some1 gets that much gear your nukes should be averaging 305 instead of 335. and atleast 10-15% chance of full on resist....not everybody is going to be running around with that much resist.. but ya im OK with how nulls numbers are now. i just disagree on roots and snares landing frequently on 150+ MR.. i think when you hit that much you should be almost immune to it (3% land but lasts ufll duration) if not ur gona have people spamming snare/root :/
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#26
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#27
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i resisted single effect nukes 5% of the time at 208, just like at 25 because that is what the resistance rate was on those spells. | |||
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#28
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My feedback is that there has GOT to be some sort of full resist system for DD's. Recent changes made casters very very powerful with their damage, as anyone that's tested it out has seen. It's going to take a looong time before people have the resist gear that they are testing/playing with right now, and spells are hitting for a lot of damage as is... so basically at the start of the server, and until people are completely decked out AND have bard resists in their group, they are F'd if they run into a wizard that has mana.
I think, at the minimum, if the rest of the recent spell damage changes stay the same, a 1% chance to fully resist a nuke for every 15 of a resist, is more than fair, and is easily lower than it was on classic (as I remember it). This would give someone with 150FR (which is actually pretty damn high, lets not lie to ourselves) a 10% chance to outright resist a fire based DD, 300 FR a 20% chance, and it can cap there at 20% (or should it?). Leave all other recent caster DD changes as is for now, add this into the mix, and see if casters still seem OP. If this seems like too much, scale it to 1% chance for every 20 resist. For the normally geared player, on a brand new server, either of these would still add up to an extremely low chance of full resisting. You've got to remember, people's resists are going to SUCK when the server goes live, and for a long time thereafter. The recent changes mean casters will dominate melees, 'til Velious. This would be throwing melees a small bone, but even still, it's not much, but every little bit helps. This proposal, by the way, is far less than the chance to full resist than I recall on classic live. If you ran around with 300+ elemental resists, you were only being hit for full with lures or taps, full and nearly full resists on normal DD's were common. Granted we don't want people to be immune to everything, that's just dumb, but we DO want resists to account for something, you know? And with the current changes, I am most definitely rolling a caster, and my alt will be a caster. Next alt might be a bard. Was debating a melee main, and after the recent changes was thinking maybe a melee alt, but then I thought "why would I do that to myself?" heh. Even with my proposed change, I'm rollin' a caster. They are just too stacked, and nobody is going to have the resists that things were just recently balanced around.
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
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#29
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not to say i think these are bad, but it seems to be way more damage than on live from my memory. | |||
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#30
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Gonna post some hard stats since the 40 casts that Darwoth posted are all I have seen. These were generated with a simulator that uses the same code as the server.
The following are spell damage averages over 1000 casts of Starfall by a Druid, and the total of 8 casts (which is about the expected well geared druid can dish out in a bar of mana). Code:
Resist : Average : Total 25FR : 489 : 3912 50FR : 485 : 3880 75FR : 455 : 3640 100FR : 371 : 2968 125FR : 299 : 2392 150FR : 257 : 2056 200FR : 201 : 1608 250FR : 158 : 1264 | ||
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