#21
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I don't think there are any DB Values out of whack (or even exist) for defensive. If someone could post the "stock" Values I'll double check ours and advise. But as it stands, we're using stock emu code for combat; both ways offensive and defensive. So, everyone is taking an ass whipping, Most servers probably feel it less than we do however due to the nature of them: Short time at low levels, extreme gear, etc.
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#22
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Quote:
Saying "everyone is taking an ass whipping" doesn't really do much for us melees - who are the one's it actually makes a difference for. I'm surprised there is even a warrior on the server right now - caster pets can do more damage and tank/taunt better. Melee classes are nothing more than a liability to groups on this server. It's a shame really. EDIT: Just to add something; now I may be wrong, but you guys were pretty sure your hit rate was on par with EQEMU as well, but upon parsing, obviously realized it wasn't and a change was made. Which is good. The real issue here is, nobody seems to care about melee classes on this server. There have been SO MANY threads, petitions, bug reports and requests on this issue (and endurance), and we, the community, have heard nothing from you guys. Aeolwind, I have to give you credit for being there for player hit rates on the forums earlier, and even for at least responding now. But, other than this - it's been absolutely silent, which is the worst possible thing you guys could do. Quote:
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Last edited by Villert; 10-28-2009 at 04:26 PM..
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#23
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What are the server settings for NPCBonusHitChance? If this number is the default I've seen of 26 percent, and my math is correct, it basically guarantees a NPC hit chance of around 95 percent on mobs near your level.
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#24
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I dont know what exactly the problem is, but I sure as heck do know that there is a problem being a tank.
I am a lvl 15 shadow knight geared at or slightly above what is intended for my level, tonight i log in and get an invite to a group, fighting dark blue orcs in oasis, and once I got there I got absolutely brutalized to where the healer had to med every few mobs. this cant be right that I am geared at or above my level , fighting single dark blue con mobs and have to take up so much healing that its required to med every 2 or 3 mobs. its to the point where I feel bad joining a group and almost want to tell them , dude you dont want me, get a monk, they will tank just as good ( or bad ) and do more DPS, its pretty awful when as a tank you feel bad for taking a group. there has to be something that can be done to help alleviate the absolutely savage beat downs that melee are getting ATM. [You must be logged in to view images. Log in or Register.] | ||
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#25
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So people keep saying that there's going to be some kind of wipe when Sol Ro quests are put in. Is this true?
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#26
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A bunch of things that drop now (Rubicite, Jboots, Manastone) will quit dropping when Temple of Sol Ro opens.
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#27
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That's not what I meant. Will we keep the items for Sol Ro quests (the no drop ones. A bull elephant tooth, for example) in our inventory after the patch or will they be wiped?
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#28
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I too was wondering about this, as I have gathered up 8 of the 10 coins of tash for Tashania when Sol Ro goes live. I picked them up as I was adventuring normally, but would be a bit bummed if they went poof. I stand by any decision made though.
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#29
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I have enough lambent stones to twink a bard army.
BTW.. In classic/SolRo era, the Lambent Stones were *lore*. You could only have one at a time. They removed the lore tag during LDoN when the stones were used en masse for other quests/crafts etc. | ||
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#30
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Quote:
No, those items will not be wiped, you may collect early. This could potentially change of course. | |||
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