Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 09-17-2010, 11:11 AM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 439
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
If this is working correctly, it should be 1 mana per tick at all times. It takes 12 meditate skill per point of mana. The 10 meditate was only to speed up memorization times.

Bards gain 1 mana per tick at all times, but if they are sitting, they gain an additional 1 mana per tick, for a total of 2 mana per tick. It has nothing to do with meditate, any casting class gains more mana while sitting than standing prior to having meditate.

It is indeed true that bard gained meditate solely for speeding up memorization times for songs.

cheers!
  #32  
Old 09-17-2010, 12:23 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,378
Default

This is true. Thanks for clarifying that oversight.
  #33  
Old 09-17-2010, 08:08 PM
Virtuosos Virtuosos is offline
Sarnak


Join Date: Jan 2010
Location: Edmond Oklahoma
Posts: 421
Send a message via Skype™ to Virtuosos
Default

so? any news on reversing the switch for pets? nilbogs only memory comes from after kunark was released where as i know a fair amount of people with distinct memories of it not being changed until much later around kunark time
__________________
-------------------
Virtuosos // Level 50 Dwarf Paladin
Proud member of Inglourious Basterds


Quote:
Originally Posted by Rogean
Shut the fuck up. Seriously.
  #34  
Old 09-17-2010, 11:12 PM
hueylewis187 hueylewis187 is offline
Aviak


Join Date: Jun 2010
Posts: 76
Default

You'd have to show solid proof I think Virt. Memories are not enough I don't believe.

I went through every patch up to 2002 and I saw no mention at all of Pet Faction changes.

I remember getting faction during kunark using just my pet. I'm sure there is proof in the mage archives if there were no faction hits. I haven't checked them yet though.
  #35  
Old 09-17-2010, 11:51 PM
krforrester krforrester is offline
Kobold


Join Date: Jul 2010
Posts: 120
Default

I still believe the faction change occurred at the same time pets were made neutral so that mobs did not agro on them. It wouldn't make sense any other way. You couldn't have green mobs going around agroing on pets and also taking a faction hit. This way, the only way you got a faction hit on green mobs was when you intentionally attacked the mob. I am pretty sure this was Velious or later.
Last edited by krforrester; 09-17-2010 at 11:55 PM..
  #36  
Old 09-18-2010, 12:11 AM
Virtuosos Virtuosos is offline
Sarnak


Join Date: Jan 2010
Location: Edmond Oklahoma
Posts: 421
Send a message via Skype™ to Virtuosos
Default

memories were good enough for nilbog to have it changed, one person's memories of faction from pets in kunark ~ era should not outweigh the plethora of peoples memories of it NOT causing faction until then


but then again, he's a gm, we arent. his playground i suppose.

//


and krforr, i agree...THAT would make the most sense
__________________
-------------------
Virtuosos // Level 50 Dwarf Paladin
Proud member of Inglourious Basterds


Quote:
Originally Posted by Rogean
Shut the fuck up. Seriously.
Last edited by Virtuosos; 09-18-2010 at 12:14 AM..
  #37  
Old 09-18-2010, 04:35 AM
Kender Kender is offline
Fire Giant


Join Date: Aug 2010
Posts: 878
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code Only[LIST][*]Haynar: Pets doing damage to an NPC will now cause faction hits.
not working as patch notes say then

when i was killing gnolls i never bother to damage greens, i let the pet do all the work. no faction hit after kill even after the patch
  #38  
Old 09-18-2010, 04:36 AM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,309
Default

Some zones weren't updated correctly with the 16th patch. The 18th patch has addressed this and everything should be up to date.
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #39  
Old 09-18-2010, 11:20 AM
krforrester krforrester is offline
Kobold


Join Date: Jul 2010
Posts: 120
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code Only[LIST]
[*]Haynar: Eye of Zomm will now open doors.
My Eye of Zomm still cannot open doors.

Edit: Ok, just checked again and it is opening doors. Thanks, this is a great fix.
Last edited by krforrester; 09-18-2010 at 11:43 AM..
  #40  
Old 09-18-2010, 11:21 AM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,378
Default

Maybe you have a lazy eye
__________________
Quote:
Originally Posted by Dev-Ngreth View Post
What you want is the First Time EQ Experience all over again. It's understandable, everyone that experienced it knows what it was like. But, and I want you to absorb this, IT WILL NEVER BE THE SAME. Not ever. No matter how hard you try.

I hope you find what you're looking for, but it will never be the way you want it, even if they were able to make it 100% exactly like it was at launch.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.