#21
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#22
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wouldn't be petitions if you guys knew how to play properly (lol!)
sorry your guild has to make 60 fucking threads just to cope with your guild getting cucked by GMs every month | ||
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#23
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Necros are way more exciting and enjoyable to play than enchanters, imo. I've leveled both to 60 and I did enjoy the soloing aspect of a chanter more than grouping due to the non-stop attention required and your group members don't expect you to take small breaks. Keeping hastes up alone are taxing with 3 melee in the group and the attention focus required is absolute if you don't want to wipe the group.
Enchanters are the real Assassins of the server, not rogues. They infiltrate unnoticed (pacify) and snipe targets, then get out. They are very efficient at doing that. They're also extremely boring, there's no nuance or variations, just the same recipe. It's like eating mashed potatoes every day all day for the rest of your life. Necros on the other hand have to change tactics based on mobs / environment and the playstyle is way more diversified. Simply put, it's more rewarding and enjoyable playing a necro and you can break whenever you feel like it with FD. Leave enchanters alone and play what you enjoy the most. | ||
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#24
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#25
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__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
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