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  #21  
Old 12-07-2021, 02:33 PM
Smoofers Smoofers is online now
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Quote:
Originally Posted by Linksfather [You must be logged in to view images. Log in or Register.]
Riot just put in a petition for VS... i think you misspelled Vanquish
When you're starving for pixels, Kunark raid mobs are a feast
  #22  
Old 12-07-2021, 03:09 PM
Tunabros Tunabros is offline
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wouldn't be petitions if you guys knew how to play properly (lol!)

sorry your guild has to make 60 fucking threads just to cope with your guild

getting cucked by GMs every month
  #23  
Old 12-09-2021, 11:11 AM
SantagarBrax SantagarBrax is offline
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Necros are way more exciting and enjoyable to play than enchanters, imo. I've leveled both to 60 and I did enjoy the soloing aspect of a chanter more than grouping due to the non-stop attention required and your group members don't expect you to take small breaks. Keeping hastes up alone are taxing with 3 melee in the group and the attention focus required is absolute if you don't want to wipe the group.

Enchanters are the real Assassins of the server, not rogues. They infiltrate unnoticed (pacify) and snipe targets, then get out. They are very efficient at doing that. They're also extremely boring, there's no nuance or variations, just the same recipe. It's like eating mashed potatoes every day all day for the rest of your life.

Necros on the other hand have to change tactics based on mobs / environment and the playstyle is way more diversified. Simply put, it's more rewarding and enjoyable playing a necro and you can break whenever you feel like it with FD.

Leave enchanters alone and play what you enjoy the most.
  #24  
Old 12-09-2021, 12:54 PM
unsunghero unsunghero is offline
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Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
Necros are way more exciting and enjoyable to play than enchanters, imo. I've leveled both to 60 and I did enjoy the soloing aspect of a chanter more than grouping due to the non-stop attention required and your group members don't expect you to take small breaks. Keeping hastes up alone are taxing with 3 melee in the group and the attention focus required is absolute if you don't want to wipe the group.

Enchanters are the real Assassins of the server, not rogues. They infiltrate unnoticed (pacify) and snipe targets, then get out. They are very efficient at doing that. They're also extremely boring, there's no nuance or variations, just the same recipe. It's like eating mashed potatoes every day all day for the rest of your life.

Necros on the other hand have to change tactics based on mobs / environment and the playstyle is way more diversified. Simply put, it's more rewarding and enjoyable playing a necro and you can break whenever you feel like it with FD.

Leave enchanters alone and play what you enjoy the most.
While I am inclined to agree, I think this was supposed to be posted in the latest “nerf enchanters” thread
  #25  
Old 12-09-2021, 06:09 PM
Twochain Twochain is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
I agree. I just joined a cool named guild on blu. Don't want to spoil it tho.

Names should be tribal and fantasy esque.

It's EverQuest(tm) not a fancy nightclub catering to the fetish of the week.

At least do <Pillars of Fire> or <Ro Inferna Originalis Tau> if trying to be an edge lord.
The vote for <Vanquish's> Guild name was almost beat out by <South Qeynos Bait and Tackle> and imo it's one of the greatest injustices of the decade
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