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  #181  
Old 06-01-2011, 02:49 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I still don't understand how, if you have a plan that solves all of these problems, you don't post it here so we can talk about it.
^
  #182  
Old 06-01-2011, 02:50 PM
Ledzepp02 Ledzepp02 is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
But p99 forums have a tendency to litter serious discussion with stupidity.
http://dictionary.reference.com/browse/irony
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Quote:
Originally Posted by Uthgaard View Post
Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #183  
Old 06-01-2011, 02:51 PM
Troy Troy is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Hah! Beat you to the apology!

I'm not arguing to keep it as it is, fior my guild or anyone elses'. I believe human beings en mass, particularly gamer human beings en masse, would take a chisel and hammer to your cranium if they thought they'd find an upgrade nestled in your still-living brain.
That does seem to be true in more than just gaming.
  #184  
Old 06-01-2011, 02:52 PM
Asher Asher is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
(if you'd read anything, the summary of Troy's posts is to change it to classic, for his benefit)


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I thought the scope of the server was to model it after Classic EQ, as closely as possible, for everyone's benefit.

Asher
  #185  
Old 06-01-2011, 02:53 PM
Humwawa Humwawa is offline
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Orthodoxy flourishes very rarely, in practice.
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  #186  
Old 06-01-2011, 02:55 PM
Ledzepp02 Ledzepp02 is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
gamer human beings en masse, would take a chisel and hammer to your cranium if they thought they'd find an upgrade nestled in your still-living brain.
[You must be logged in to view images. Log in or Register.]
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Server first Golden Sash of WTFPWN

Quote:
Originally Posted by Uthgaard View Post
Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #187  
Old 06-01-2011, 02:56 PM
Vidrata Vidrata is offline
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imo, the camp rules need changed for anything to fixed. KS'ing, afk camping (wtf?) and GM intervention in anything (minus exploits), should all be gone.
  #188  
Old 06-01-2011, 02:58 PM
snwbrdr642 snwbrdr642 is offline
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question.

how did variance stop poopsocking? (assuming that poopsocking is staying logged in forever to try to pin down a spawn) if your guild has the timer you just log in 5 before respawn. if your guild wants the timer you check the zone a bunch to see when the guild that has the timer is killing it, find them kiling it, now you have the timer too. log in earlier.

(as i was typing that ^ i realize this v)

ohhhhh, now i seee. to keep a camp you log in like its midnight premier of some movie to be absolutely sure no one has stolen your camp rights. yeah that would promote poopsocking.


how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
  #189  
Old 06-01-2011, 03:02 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by snwbrdr642 [You must be logged in to view images. Log in or Register.]
how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
The variance on the big targets is 96 hours.

Big guilds will have one or two priority targets they keep a tracker at (usually multiple people, in shifts), and send out mass communications when the mob spawns.

Then, it's a race to be the first to engage & kill the mob.
  #190  
Old 06-01-2011, 03:02 PM
Aadill Aadill is offline
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Variance is currently 7 days +/- 48 hours from when it last died. That is a 96 hour window in which the mob will spawn again, basically 5 to 9 days later.
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