#182
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Quote:
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#183
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#184
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Quote:
Asher | |||
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#185
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Orthodoxy flourishes very rarely, in practice.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#186
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#187
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imo, the camp rules need changed for anything to fixed. KS'ing, afk camping (wtf?) and GM intervention in anything (minus exploits), should all be gone.
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#188
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question.
how did variance stop poopsocking? (assuming that poopsocking is staying logged in forever to try to pin down a spawn) if your guild has the timer you just log in 5 before respawn. if your guild wants the timer you check the zone a bunch to see when the guild that has the timer is killing it, find them kiling it, now you have the timer too. log in earlier. (as i was typing that ^ i realize this v) ohhhhh, now i seee. to keep a camp you log in like its midnight premier of some movie to be absolutely sure no one has stolen your camp rights. yeah that would promote poopsocking. how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er. someone who's actually taken part in this madness explain it to me! | ||
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#189
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Big guilds will have one or two priority targets they keep a tracker at (usually multiple people, in shifts), and send out mass communications when the mob spawns. Then, it's a race to be the first to engage & kill the mob. | |||
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#190
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Variance is currently 7 days +/- 48 hours from when it last died. That is a 96 hour window in which the mob will spawn again, basically 5 to 9 days later.
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