#131
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The changes in TOV will be fun for a while causing classic clears. Just need fixes on a few things (fd blur %, safe spots, faction hits)
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Last edited by Victorio; 02-14-2017 at 09:32 AM..
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#132
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Quote:
__________________
-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
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#133
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Quote:
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#134
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to clarify^
if you ran out of the "lazy aggro" range of your swarm they would attack your pet instead, soon as you got close enough they would all turn back at you. This worked during kunark on live, mob type/social aggro/factions didn't matter.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#135
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Quote:
__________________
Haynar <Millennial Snowflake Utopia>
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Last edited by Haynar; 02-14-2017 at 11:38 AM..
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#136
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Quote:
__________________
Haynar <Millennial Snowflake Utopia>
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#138
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I don't think Lazy agro was in the game even in PoP. Not sure if anyone knows what earthshaker pulls were but basically I'd go to a zone like plane of nightmare and I'd agro virtually the entire zone and have a train of around 200ish mobs and solo kill the entire train instantly. I'd imagine something like lazy agro would have made doing that extremely difficult and tedious but I don't remember ever having any such issues.
I just remember going around agroing everything and running without ever worrying about how far the train got from me. In fact I clearly remember that many times I'd lose the train because I ran so far away from it that I'd have to sit still for like 20 or so seconds before it got close enough for me to see it again. | ||
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#139
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I'm glad the devs are slavishly working to make the game as grueling and unfun as possible for the sake of perceived classic after years of a game mechanic being accepted practice.
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#140
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P99 now beats counterstrike: global offensive in most useless and unfair updates.
How many dev's are on this thing? 1??? /s for those who take this comment seriously (serious but not serious, but serious). | ||
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