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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes | 75 | 42.13% | |
No | 103 | 57.87% | |
Voters: 178. You may not vote on this poll |
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#41
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And that's why, as I mentioned earlier, I abstained from the poll.
Both sides have merit. A classic feel is killing dragons, not training the other guild so you can kill dragons. In my experiences from Live, if another guild was present at a kill, we went and found a new target, not fight for FTE. At the same time, a classic feel is 7 day respawn, not "kill on token summon" when it fits my raid's schedule. This meant we were often beat to server pops by Asian time-zones. Since I feel this server contains an overall more casual playerbase, it would benefit from some form of more casual raid schedule ability. However, since the server's goal is a reproduction of classic, it would benefit from static respawns. Since I can't decide which weighs more heavily, the goal of the server or the wishes of the playerbase, I am a "hung jury" on changing the server. I will agree, however, that the current variance system does not cater to the majority of the server's player base and also is not classic.
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#42
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[59 Troubadour] Fischsemmel (Human)
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#43
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I am still interested in hearing proposals for better end game systems. In the past, I have tried to comment on the ones I thought were good and still in the spirit of classic, non-instanced raiding.
If there was a perfect system in which raid targets spawned simultaneously within a certain window:
Anyways, keep up the proposals. Hopefully something is suggested that supports more guilds getting targets without diminishing competition. | ||
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#45
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Thrump, Troll Grave Lord <The Mystical Order>
Litha, High Elf Phantasmist <The Mystical Order> Kacnia Tidbit, Gnomish Overlord <Legions of Darkness> | |||
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#46
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From the front page: "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience." I can't experience it if one guild blocks the content. It's a hobby server created for nostalgic purposes. If it isn't for the casual player, which makes up the majority of the population, who was it created for? | |||
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#47
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#48
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That's part of what ruined this server at the endgame. The other part was not banning hundreds of cheaters, but whatever. If poopsocking was made illegal the endgame would be so much more pleasurable for more people. Not everyone is a disgusting piece of shit that wants to sit on a spawnpoint for a week because they're incapable of legitimately competing with a superior guild for FTE. (Read: back when there were more than the single sad zerg left on the server) | |||
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#49
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On a personal note, if TMO is really killing stuff they don't need just to deny others, that sucks, but I have exactly zero knowledge of whether they are or not. I can't see why they would at this point. I'm not personally against any change to how end game raiding works, but I think that it would have to be pretty extensive to really make a difference. I think it's got to look pretty much like instancing unless people are willing to put up with enforced rotations.
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The Ancient Ranger
Awake again. | |||
Last edited by fadetree; 05-08-2012 at 11:22 AM..
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#50
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You have an opportunity to experience every single piece of the p99. If you can't/won't seize on that opportunity, that's fine! But don't complain that you aren't being handed the game on a silver platter as if you were promised that with p99 any more than you were with classic.
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[59 Troubadour] Fischsemmel (Human)
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Last edited by fischsemmel; 05-08-2012 at 11:24 AM..
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