#121
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But can anyone tell me who is John Galt?
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#122
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Quote:
To me you ALL sound like fucking idiots. It's why I am in full support of only 2 - 4 mob limit max. Why stop at 25? Isn't there some bullshit "proof" some guy who didn't even know how to play a bard supposedly emailed some other guy on Yahoo? Make this shit as restricted as you possibly can that's the way the game was "intended" on being played right? So do it have a blast but i'm not digging it. Already uninstalled and made room on the SD for something else not wasting my time surrounded by morons who would support the dumbest most retarded changes imaginable to the server in the future and ruin it wasting every minute spent here. It's just the slippery slope. One stupid change will bring about more stupid changes because everyone supported the first stupid change. | |||
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#123
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What happened to everyone who said mob limits was a bad idea anyhow?
I know there must have been some did the green names tell them to fuck off and go play a different server? | ||
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#124
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Quote:
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#125
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Quote:
Get good and actually play the game!
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#126
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Quote:
2 - 4 mob limit tops is the only way the game was ever intended on being played. Those AoE spells were never supposed to be used on any pull more then 4. Didn't you see all the proofs? I mean c'mon 25 mobs? Really it's the same as 50 when it comes to how fast the train kills people anyhow so it must be lower. Even if that means making game mechanic changes, even if it means robbing bards of their fun or messing up power level groups. | |||
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#128
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#129
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It makes sense that certain aoe spells were bugged at one point and not casting correctly. If you're looking for proof I suggest finding posts about the gem icon color. Blue means unlimited and green means max 4, right? Surely there are posts complaining that these colors are meaningless if there was a 4 mob limit.
Most likely it was a single patch that broke certain spells or z-axis casting made aoes not work right or some other little oddity that the devs noticed and fixed.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#130
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Due to the availability of mobs and OP's inability to provide evidence for his claims, I'm going to make an executive decision here.
It's going to be a grats everyone that isn't OP.
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