#21
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Related to stuns, apparently bash/slam (melee stuns) were meant to generate similar aggro to their spell counterparts, but the coding was broke and the devs didnt realise until circa Dragons of Norrath (so it never got fixed). If melee stun worked as intended warriors/sk/paladin could sword and board much more convincingly as they'd have both a 'take aggro' (taunt) button and a 'boost aggro' (bash) button that didn't rely on spell effect aggro. Having the tanks be so much more effective aggro makers would open up the game more for classes with very frontloaded aggro, like wizards (and those poor, downtrodden shamans/encs :P). | |||
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#22
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Wizard
This class has strayed too far away from its roots, lore wise. It would be more spectacular to remove the piddly machine gun nukes, and give them one big nuke. Once per hour they can cast Sun Comet, which lands for say, 10,000 damage. Hybrids, Ranger, Paladin, Shadow Knight These hybrids are tainted by being half warrior, another very unpopular class. They should all have their Armor Class reduced by 50% to be less associated with Warriors. Rangers can be given Illusion: Tree, to delight the crowd and get more group invites. Paladin Spells should work only during the day, and Shadow Knight Spells should work only at night. More people would be drawn to these classes for the roleplaying opportunities. Rogue This class is too tedious to play, sometimes having to press Backstab AND evade in a single fight. To alleviate this , Rogues should be given Autobackstab and Autoevade. | ||
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#23
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For some reason they seem to gate out and leave a corpse behind. I don't see why the zones I play in turns into ghost towns. [You must be logged in to view images. Log in or Register.] - On that note, add melody, spell crits for wiz, endless quiver to rangers(least see *some* use for kewl fletching). That's it. | |||
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#24
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For example, right now /w all count bard 20 60 shows 26 players, /w all monk count 20 60 shows 52 players so there's double the amount of monks vs. bards levels 20 - 60. There's 17 bards on at the moment that are below level 20. | |||
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#25
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Ranger
Included as a plate-wearing class but, once equipped, plate armor would disallow the ability to duel wield. With defense skills equal to SK/Pal, Rangers would be ideal group tanks in outdoor zones and have even more survivability when pulling. Paladin Quote:
After level 50, give equipped shields a chance to decrease or deflect double attack / mobs that quad, making them better ramp tanks. Discipline "Self Sacrifice" Upon death, Paladin gives off an AoE rune to nearby group members. Shadow Knight A spell that allows them to steal mana over time and have it transfer to whoever has the least amount of mana in group or distribute it evenly to all other members of the group. Discipline "Miserable Companion" When SK dies, a window will pop up in a random group member's screen granting them a chance to feign death but only in the vicinity of the SK's corpse. The farther the group member is from the SK's corpse, the greater chance FD will fail because misery loves company. Discipline "Last Laugh" Upon death, SK gives off an AoE debuff to nearby mobs. Similar to those gd sailfish in Kedge but not resistible or a dd. | |||
Last edited by Ennewi; 11-21-2017 at 04:40 PM..
Reason: elucidation
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#26
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Is SK unpopular ? I love my SK I wouldnt play any other class. The HP is the only downside
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consider purple | oh wait that's not a server
Bazlekar - 30 [Dark Elf SHD] | ||
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#27
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#28
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lol sorry English is my third language [You must be logged in to view images. Log in or Register.] isn't that something we can say "doesn't catter to <someone>" !? (I'm not in Kittens hehe)
Ranger specific self-TP to abandoned druid rings would be neat indeed! I also like the lifetap Harm Touch, wouldn't make it that much better but that would definitely give it a little more punch. | ||
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#29
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I want a version of a ranger, that is more like a bard and designed around doing single target DPS "songs" that are them actually using a bow and arrow instead of a guitar.
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#30
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