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  #31  
Old 02-21-2018, 11:51 AM
slayith slayith is offline
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I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.
  #32  
Old 02-21-2018, 02:10 PM
Tupakk Tupakk is offline
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Originally Posted by slayith [You must be logged in to view images. Log in or Register.]
I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.
Hehe nothing like kiddy scripting a UI for some 4K shit.
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  #33  
Old 02-23-2018, 02:15 AM
Tupakk Tupakk is offline
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Originally Posted by slayith [You must be logged in to view images. Log in or Register.]
I took the zip froom tupakk copied and overwrote the spellcastwnd.xml from duxa then all other edits are font size or x/y coords.
I make some edits every time I play trying to get more txt legible.
Didn’t work on my tv went back to default. Does Duxa come with extra files that you didn’t transfer with it?
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  #34  
Old 02-23-2018, 08:14 AM
slayith slayith is offline
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It was the duxa UI for p99, I copied only the 1 xml into yours. You can try just importing my spell gem window into your ui. Or check your uierrors.log to see if it's the client.
  #35  
Old 02-24-2018, 01:15 AM
slayith slayith is offline
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Ok lot of work added into this since my last post. I finished a workable player window thats not hideous. I have made the buff windows text large but havent messed with redoing it yet. This time i added all my default files to the folder so if there was something missing it will be included.

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https://imgur.com/Sflfn0V
https://drive.google.com/file/d/1tBy...ew?usp=sharing
  #36  
Old 02-24-2018, 02:30 AM
Tupakk Tupakk is offline
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Originally Posted by slayith [You must be logged in to view images. Log in or Register.]
Ok lot of work added into this since my last post. I finished a workable player window thats not hideous. I have made the buff windows text large but havent messed with redoing it yet. This time i added all my default files to the folder so if there was something missing it will be included.

[You must be logged in to view images. Log in or Register.]
https://imgur.com/Sflfn0V
https://drive.google.com/file/d/1tBy...ew?usp=sharing
Wasn’t anything missing I was a tard and had a folder in a folder.

Your first version the font was all 6 so I toned it down to 5 and everything works perfect for me.

Did you stick with the six in this one as well?
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  #37  
Old 02-24-2018, 03:33 AM
slayith slayith is offline
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Some stuff is still 6 where it fits. The player window has been completely remapped so everything fits nicely. Im literally working on the buffs window right now, and ive thined out the target window.

https://imgur.com/a/4hOUt
im up to the 8th button of 25 in the buffs window.. slow work even with find replace. After i get all the buttons in place ill see about making the window resizable and anchoring the objects.
Slowly seeing how it calls out the graphics, not in every instance but here and there.
Last edited by slayith; 02-24-2018 at 03:38 AM..
  #38  
Old 02-24-2018, 04:12 AM
slayith slayith is offline
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[You must be logged in to view images. Log in or Register.]

finished buff window.. reuploaded UI
https://drive.google.com/open?id=1iH...hB0UGUfaroPpvo
https://imgur.com/a/hb6RO
  #39  
Old 02-24-2018, 11:10 AM
slayith slayith is offline
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I goofed the targetwindow, when i thinned the background i didnt realize i cropped out the spell cast bar with it. Adjusted the target window to keep both yet still have the minimilistic approach.

EQUI_TargetWindow.xml
  #40  
Old 02-24-2018, 12:05 PM
slayith slayith is offline
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Working on the Inventory window now, will remove the information already included in the player window. Then i will focus on making the inventory squares much larger and functional for 4k. I already enlarged one square so now its just a matter of duplicating and making a new screen to hold it all.

The work would go much faster if my client wouldnt dump every 10 ui reloads or so. Then i have to wait for the character to LD.
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