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Old 05-14-2019, 03:39 PM
1asdfasdf1 1asdfasdf1 is offline
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Default Out of range DPS lost

Anyone run parses on the percent of time or the # of missed attacks due to being out of melee range of your mobs?
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Old 05-14-2019, 10:23 PM
deezy deezy is offline
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You'll never lose data from yourself. For others it depends on the mob hit box. The larger hit boxes make it harder to parse those around you. It isn't something I completely understand, but on certain very large mobs if you're standing at max melee range you'll not be able to parse most of the people around you even if they're standing right next to you. I believe it's a combination of being close enough to the tank and them close enough to yourself for them to show up in the parse.
Last edited by deezy; 05-14-2019 at 10:31 PM.. Reason: grammar
  #3  
Old 05-14-2019, 11:53 PM
Bardp1999 Bardp1999 is offline
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The real question is why would anyone care about parse damage on P99? Get a good weapon/haste and take all available buffs. The rest doesn't matter at all.

If you really care about DPS then you should play a charm class since they do about 5x-10x the damage of the most geared player on the server.
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  #4  
Old 05-15-2019, 09:28 AM
1asdfasdf1 1asdfasdf1 is offline
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Before anyone else misinterprets the post, my post is about "the percent of time or the # of missed attacks due to being out of melee range". Not DPS.
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Old 05-15-2019, 09:52 AM
Cecily Cecily is offline
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If a mob has a hard to hit hitbox, moving or otherwise, and if you’re good at sticking on it, you’re probably top DPS or way up there. Just pay attention to push and don’t mentally check out while you’re meleeing.
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Old 05-15-2019, 10:00 AM
Cecily Cecily is offline
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Quote:
Originally Posted by 1asdfasdf1 [You must be logged in to view images. Log in or Register.]
Before anyone else misinterprets the post, my post is about "the percent of time or the # of missed attacks due to being out of melee range". Not DPS.
Lol. It’s proportial to how bad you are.

Time on target

Rogues
< 96% Bad rogue
96-98% Good rogue
99-100% Great rogue

Monks
0-100% Bad rogue
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