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  #21  
Old 11-02-2009, 11:18 PM
Fanwen Fanwen is offline
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3 Wizards, 2 Enchanters and a compentant cleric ready to heal his ass off.
  #22  
Old 11-02-2009, 11:53 PM
magic magic is offline
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Quote:
Originally Posted by Fanwen [You must be logged in to view images. Log in or Register.]
3 Wizards, 2 Enchanters and a compentant cleric ready to heal his ass off.
group heals ftw
  #23  
Old 11-03-2009, 01:39 AM
Boomlaor Boomlaor is offline
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Quote:
Originally Posted by Fanwen [You must be logged in to view images. Log in or Register.]
3 Wizards, 2 Enchanters and a compentant cleric ready to heal his ass off.
This. AE group ftw.
  #24  
Old 11-03-2009, 12:12 PM
Villert Villert is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
It is people griping and trying to make underhanded comments about melee damage mitigation. Every thread turns into a select group of people making silly remarks. Nilbog addressed the thread and said that he realizes there is a problem, yet they continue to try and inject their gripe in every thread. Just ignore the trolls and move on.
I assume that was mostly directed at my comment - as it was the last on this thread that would match the tank griping description.

I don't really see how what was said is underhanded, and it's hardly trolling. Someone asked what the best 6 man group on this server was, I, like most of the others accused of underhanded trolledness simply told the truth.

A real troll answer would have been something which tried to derail the thread, which ironically happens only after someone makes a wrongful accusation of trolling.

But anyway; if I were to pick a 6 man group after Nilbog and his team finish their fixes I would go something like this:

Shadowknight
Monk
Shaman
Magician
Wizard/Druid
Enchanter

SK = King aggro, good tank.
Monk = Pulling, melee dps.
Shaman = Heals/slows/hastes/sow etc.
Magician = Fairly obvious DPS
Wizard/Druid = Extra DPS or healing as required - could go rogue or another magician as well.
Enchanter = Crowd Control
Last edited by Villert; 11-03-2009 at 12:14 PM..
  #25  
Old 11-03-2009, 02:21 PM
Rifter Rifter is offline
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---
Any tank
Cleric
Enchanter
---

Now that the Holy Trinity is complete it doesn't really matter what the other 3 are.
Last edited by Rifter; 11-03-2009 at 02:29 PM.. Reason: Weird as crap formatting.
  #26  
Old 11-03-2009, 10:22 PM
Slayn Slayn is offline
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This almost seems like a thread made by a disgruntled ranger fishing for answers that would support his own agenda.

However, my ideal group would be:

CLR
PAL
SHM
ENC
WIZ
WIZ

Reasons: Sufficient healing and tanking. Crowd control. Very high DPS. Cleric and shaman save mana by really only having one party member to buff. As I see it, paladins are the best tank slot with their ability to lull and pull along with their spell utility and LoH.

While this is my ideal group, I would trade it any day for a 3-epic wiz / 2 enc / cleric AE - seb group.


- Slayn - 37 Enchanter
Last edited by Slayn; 11-03-2009 at 10:35 PM..
  #27  
Old 11-04-2009, 12:09 AM
Jinkeybhoy Jinkeybhoy is offline
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Shadow Knight
Shaman
Shaman
Monk
Monk
Enchanter

Unconventional, but it could work... Maybe...
  #28  
Old 11-04-2009, 02:29 AM
Bubbles Bubbles is offline
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I'm not big on these kinda threads, but here's my 2 cents:

Shadow Knight
Monk
Enchanter
Cleric
Mage
Druid

Strange lineup with a couple of interesting aspects to it:

1. ) While feign pulling isn't too heavy too necessary with the enchanter present, both tanks have "out" clauses on bad pulls / zone pathing trains. Very handy indeed.

2. ) Druid can group port, which is swell..

3. ) Mage has damage shields covered (upcoming patches, hopefully).. and as always is DPS incarnate.

4.) SK Snare makes for nifty feign splitting in tight spots.

5.) Post group options: There are a ton of really swell duos and trios that can continue to hold a group of spawns after the rest of the group says goodnight. [You must be logged in to view images. Log in or Register.]
  #29  
Old 11-04-2009, 03:19 AM
Reiker Reiker is offline
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Thread should have been over by the 2nd reply anyways, 6 mages.
  #30  
Old 11-04-2009, 01:44 PM
Greldor Greldor is offline
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Sk + 5


edit: Me + 5
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