#11
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Was fighting a a blue con Cent in EC.. Buffs and my limited heal.. Had to LOH and STILL died.. To a BLUE MOB !!! Ridiculous..
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Majnaurd Sacraspatha
Paladin of Tarew Marr | ||
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#12
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Yes, people complained about melee hit rate. It seemed about right to me. However, what has seemed wrong from the first moment I got on this server is that monsters tend to almost never miss.
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#13
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I suffer from this. Its REALLY bad on monks, and i've mentioned before I don't see Dodges or Blocks in my combat log. Either that or there is 1 message per like 7 mobs and I just happen to not be looking every time it goes off.
Soloing light blues are very tough fights, dark blues almost impossible and when you do win even IF ITS A GREEN MOB, you are out of commission for a while because Mend is failing 50% of the time even when Mastered, and our evasion rate has to be like 5% lol.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#14
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I'm glad to read this case I thought I was going insane. I'm still a low level but blue mobs are routinely beating me down to under twenty percent hp, and seem to hit nine out of ten times. Happy to see I"m still sane and the problem has been addressed.
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#15
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Just another experience I thought I'd share with everyone.
I dueled against a Necromancer pet over the weekend (blue or even con, definitely wasn't yellow). Here's how it went; I lost. Even though my mend succeeded (very rare), even though I intimidated (feared) Gaberer, and bandaged myself while it ran away, it wasn't even close. In fact, by the time I was at 1/2 a bubble of life, Gaberer had over 3/4 of life left. I know Necromancer pets were good in classic, but not THAT good. It was pretty funny anyway. Isn't Necromancer pet DW broken still too? I don't want to imagine what it would have been like with that included. | ||
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#16
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I decided to parse a few fights to give me an idea of what the problem was. I can't comment on AC vs the mobs ATK because after seing mob hit rate, the point was moot. but its painfully obvious that there is something wrong with the mob accuracy / player avoidance. At lvl 10 high greens/light blues seem to hit over 95% of the time. Dodge/parry worked occasionaly, but otherwise they almost never miss.
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#17
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Quote:
-Nachyoz | |||
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#18
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Quote:
Any suggestions/code on defense? Can be implemented in short order on the /code half. | |||
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#19
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Yeah, math, 4/186 is approx 2% hence why I wrote the number [You must be logged in to view images. Log in or Register.]. I am not sure how 2% dodge rate compares to classic live. Just throwing it out there for people who might. I don't remember how often my character dodged back in the day.
I should have clarified the overall hit rate *seems* to be too high. I remember on live at low levels you could have an "epic" fight of missing where NPC and PC would just miss 5+ times or more. I did a parse with a level 1 and a level 2 vs a level 12 paladin. Paladin not attacking. Level 1 (decaying skeleton): 76 Attacks - 53 hits (69.7%) 23 misses Level 2 (klicnik drone): 66 Attacks - 47 hits (71.2%) 19 misses Both those NPCs are attacking a player 10 levels higher yet their hit rate is comparable to the paladin's hit versus things 4 or more levels below him. As for the damage dealt. I encourage people to read how AC works before complaining that it doesn't work. AC does not simply reduce damage. This post has good information. At least in my experience it is working fine. Just posting my experiences and data. -Nachyoz | ||
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#20
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Quote:
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