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Old 11-15-2017, 12:34 AM
mastersapper mastersapper is offline
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Default Spell procs, procs, and dex

forum searching was inconclusive for me.

Do the hybrid imbue weapon spell procs use dex?

on a related tangent... will dual wielding 2 procing weapons give more procs then a 2hander with a proc? Ex. 2 bloodpoints vs SK's blooddrinker

Thanks.
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Old 11-15-2017, 01:40 AM
Darkatar Darkatar is offline
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Quote:
Originally Posted by mastersapper [You must be logged in to view images. Log in or Register.]
will dual wielding 2 procing weapons give more procs then a 2hander with a proc?
Yes. [Assuming Nilbog: All weapon procrate mods set to zero. (Jan,18,2014) is still true]
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Old 11-15-2017, 07:42 AM
Troxx Troxx is offline
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On live EQ (past and present) spell imbued procs fires at a static rate per minute regardless of dex or combat affinity AA. Certain spells (like beastlord pet imbues and shaman melee proc buff lines) fired at increased rates, but most of these spells had a static rate of 2 procs a minute. The clicky buff procs relevant for warriors (vex thal gloves from AtenHaRa and range clicky buff from PoTime) fired at 2 a minute. Spell imbued procs do not compete with weapon based procs over time. Averaged over time, procs imbued on weapons with augments likewise did not compete with innate (native) procs the weapons had - they stacked additively.

The important thing in all of this is that combat effects did not increase fire rate for spell imbued procs. I’m 99% sure dexterity likewise did not change proc rate, but that’s more challenging as stat buffs became trivially capped around the Luclin/POP era.

p99 may operate differently than live, but this is how it should work. I do not know the values for specific buff imbued procs but I suspect Boon is set much higher than call of flame ranger buff (as an example)

Weapon procs on the other hand are heavily impacted (to include augments for their respective timeline). Your offhand procs at 50% the rate of primary hand.

With max dex:

-average 2 total procs a minute primary hand
-average 1 proc a minute from offhand
-3 procs (2 primary, 1 offhand) duel wielding proc weapons
-2 a minute with a proc 2hander
-1 proc a minute with proc weapon offhand and no proc main hand

The lower your dex, the fewer your procs
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Last edited by Troxx; 11-15-2017 at 07:51 AM..
  #4  
Old 11-15-2017, 08:10 AM
mastersapper mastersapper is offline
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Thanks guys,

I suspected that spell imbues didnt rely on dex... but that is interesting you say boon is probably set higher then the others. Could this be a function of its plus 100 dex buff and not actually an increased static rate??

Not sure but interesting none the less...
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Old 11-15-2017, 09:07 AM
Troxx Troxx is offline
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As a spell buff it shouldn’t be affected at all by the dex buff component. Some spell buffs like the shaman line introduced in later expansions had innate fire rates set intentionally high to make them more consistent.

As an example, rather than make the proc 1200 damage with the chance of rarely or barely firing, better to make it a 400pt DD that fired 3x more often. Same net average but more cast to cast consistency.

Point is there were obvious cases where some spells were set to fire more frequently than the 2x per minute baseline average. None of these buff procs were modified by player dexterity, combat affinity AA, or combat effects melee gear focus.
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