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  #41  
Old 11-01-2017, 09:29 AM
jacal jacal is offline
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Oh so it does not kill you the extra weight. I keep thinking I may be being hit more with less AC so every time I go above 14 I start to worry and keep looking at my weight versus the loot. I tried buying gems but some places no gems even or they were like a few plat and I did not have that much on me. I am also carrying medicine bags so not even backpacks but still the constant nagging feeling wouldn't go away.
  #42  
Old 11-01-2017, 02:18 PM
mefdinkins mefdinkins is offline
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Weight isn't a killer on monk. Ideally you can stay but that's more for level 60 monks raiding. Right now I have a 58 monk who is pretty twinked but has been solo'ing 1-58. I still head out to battle at about 35 weight (with extra bandages, etc.). I have some weight reduction bags, keep my plat unless I'm above 45 weight total or notice I'm getting stomped (but I generally don't stay at the place that long anyways). When I'm overweight, I can hammer and bank it and pay for a port to where I need to go. I also carry extra bandages so I usually stay around 35 weight for a while as my bandages get used up my weight goes down I replace that weight with coin. I can stay under 35 weight while carrying ~180 plat.

As for getting lost, remember to put 1 skill point into sense heading so you can level it up and then you know what direction you're facing. The wiki has great maps.

When I was leveling up I never even deleted my gold b/c I'm cheap so once I got up to 75 weight or really noticed mobs hitting me hard I would go back and sell and bank that extra 30 plat made from my gold haha. If you are grouping or a porter is in zone you can usually exchange gold for plat for a small tip. Also, a monk is still getting new skills at level 5, 10, 12, 15, 17, 18, 20, 25, 27, 30, 35, so you'll need to make trips to town to train/bank/sell anyways.

I am all about min/maxing and efficiency... (eliminating trips back and forth to town) but you're not stacking up a million weight every few minutes especially if you delete silver and copper in between when you need to had back to train new skills, so don't let it disrupt your gameplay too much.
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  #43  
Old 11-01-2017, 03:22 PM
jacal jacal is offline
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I don't delete money eek how can I when I am saving for items. My sense heading is 200. I have no problems outside I get lost in dungeons don't think sense heading helps there though I have not tried it. So 35 stones is okay that is good to know thanks.
  #44  
Old 11-01-2017, 04:07 PM
Croco Croco is offline
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Weight is a pretty big deal. I would never go out to adventure or kill stuff more than a couple pounds over. 35 lb when your limit is 14 or even 20 is a death sentence. You'll be getting hit noticably harder than if you were under weight.

As a monk you'll need to get use to deleting money. I delete all my copper and silver basically all the time. Monks aren't the class to play if you need money or want to farm money. One way to alleviate that is to kill in zones with a bank (runny eye, high keep, overthere) or next to a zone with a bank (dreadlands, loio, nro, great divide).

Managing your weight is rough at low levels but gets much easier the higher you go.
  #45  
Old 11-01-2017, 08:34 PM
mefdinkins mefdinkins is offline
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Quote:
Originally Posted by jacal [You must be logged in to view images. Log in or Register.]
So 35 stones is okay that is good to know thanks.
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Weight is a pretty big deal. I would never go out to adventure or kill stuff more than a couple pounds over. 35 lb when your limit is 14 or even 20 is a death sentence.
To both, it's a bit relative. I used to get up to 50, 75 weight if I knew I'd be selling soon and it wasn't always a hugely noticeable difference. When I did Giants hell yeah I was holding Giant Foreman's Tunic (8 weight) that sell for 70 plat a piece. No way I would give that up but when I got my AC up higher I'd go sell. As for copper and silver, it's not worth it - 100 silver is like 3 weight, 1000 copper is like 30 and that's all for what 1 plat? When you start to get 50+ you can easily get 3-4 plat a kill and you can make a lot more plat in the time it takes you to vendor/bank. You may need it level 1-10 just to buy your first bags, train, etc. but once you get past 10 delete that stuff - I don't carry copper silver on any of my chars 255 str rogue, or 1 port away from anything druid - it ain't worth it!
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  #46  
Old 11-01-2017, 11:37 PM
mickmoranis mickmoranis is offline
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Originally Posted by jacal [You must be logged in to view images. Log in or Register.]
Thanks Spyder73 that helped. I also went and checked out the SK guild in Qeynos and it was awesome possom but I decided that the wandering NPC someone called Gash who killed me frightened me lol. I still cannot decide but leaning towards monk .I cannot take the scare playing evil classes give me. One is enough plus the Necro has the same spells.

Going with Monk.
this is like one of the best posts in a long time
  #47  
Old 11-02-2017, 02:08 AM
Troxx Troxx is offline
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Staying within your weight limit and the bonus it gives is what balances monks out defensively. Overweight you’re just a wet paper bag with above average avoidance. This may not be obvious to a CoF/fungi twink but to an appropriately geared monk leveling it’s a big burden.

I always and still delete silver/copper. I give away good. I keep plat and gems. I try to save a spot or 3 in my big WR bags for high priced vendor trash or big plat item wins.
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  #48  
Old 12-12-2017, 02:30 PM
Polyphemous Polyphemous is offline
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SKs aren't too hard to solo even with crap gear. Get a decent 2H, learn to snare/fear.
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