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  #121  
Old 10-23-2019, 06:30 PM
Mead Mead is offline
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https://www.project1999.com/forums/s...6&postcount=35

might not be a troll

old post but they still raiding live progression
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Originally Posted by kb2005 View Post
I think OP thought Rants and Flames meant "O gosh darn I'm so angry about this thing! O look, here's a place where I can vent about that!"

But didn't realize that this is more like... P99's 4chan or something.

except instead of random anons its a shark attack of a small clique that posts here all the time. so he's doubly fucked.
  #122  
Old 10-23-2019, 08:12 PM
Uldarre Uldarre is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You have a very inadequate understanding of our legal system and how contracts work with companies and their ownerships.
Indeed.
  #123  
Old 10-23-2019, 08:25 PM
BlackBellamy BlackBellamy is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Young lawyer, perhaps you could clarify for me: what specific copyrighted (not patented or trademarked or whatever) works does Project 1999 infringe on?

Bonus question: can you explain the difference between copyright and other forms of intellectual property (just in a "prove you get it" kind of way; not looking for a treatise)?
I tried to clarify what he meant a couple of times and it's apparent based on his use of the term that he's not clear on what copyright is. Most people aren't.

A copyright is....wait for it....the right to copy. When I produce a work, only I have the right to make additional copies. So when someone buys the EQ discs from Amazon, they're not violating any copyright. They are legally acquiring an authorized copy. And when they run that software on their system, there is no unauthorized copying going on. So far no copyright violation on the front end, right? Cool.

Now let's examine the back end. The game client sends out signals and receives signals. It needs these in order to function. A typical outbound communication would be a keypress and a typical response would be lets say "you are too far away to attack". When the game was live, the calculations of whether the player had a weapon equipped, whether they had a mob targeted, whether it was in range, those all took place on a server that was running copyrighted software that no one outside Verant/Sony was authorized to have. Because they did not wish to copy the code (and probably didn't even have access to it), the developers of EQEmu used reverse engineering. They observed what the copyrighted software did and they they wrote their own code to approximate the same responses. This kind of process is detailed in Sega Enterprises v. Accolade where Accolade wired a decompiler to the console’s circuitry while loading three different, licensed games. It then compared the disassembled code in order to ascertain the interface specifications for the console. The Ninth Circuit agreed with Accolade that there were no copyright violations. Similarly in Sony Computer Entertainment v. Connectix the courts agreed with Connectix and held that there was value of permitting consumers to play PlayStation games on new platforms.

Because the user is running authorized software and the server is running non-proprietary code, where is the copying of the work?

Aight, so that's done, I know someone will confuse this with trademark, let's do that next. Ok, so a trademark is...as before....a mark used in trade. So for example, I have a business that makes bricks, and I put the Apple logo on each brick. Customers are likely to be confused about the origin of my bricks, and I would essentially be profiting from the goodwill that Apple has generated over many decades. We'll get back to customer confusion in a sec. Now, the only trademarks that appear in the P1999 experience are the many logos and text in the game client (all of which are authorized uses), and the word "Everquest" as it appears on the p1999 site. The site does not use any logos or graphics or any other trademark other than that one word, which is a trademark of Daybreak (formerly etc etc). However, the courts have held that a business can use trademarks in informative or descriptive ways. This is called nominative fair use. Like for example if I run a car repair shop I can have a giant sign outside that says "Bring your Chrysler, Ford, and Toyota here for the best service!" because even though all three are trademarks, I am representing the services that I perform. So now back to customer confusion, which is the main test for trademark violations. Are customers likely to be deceived into thinking the product or service actually originates with the trademark holder? In P1999s case, it's very clear that there is no confusion possible. The welcome text and obvious disclaimers on the site make that clear. The fact that P1999 is a provider of an Everquest experience (or service) is informative and is allowed. I would also point out the courts heavily weigh the sophistication of the purchasers of the products in determining nominative fair use, and I don't need to point out that we are all extremely sophisticated here. I saw the screenshot of Chortles in a smoking jacket (although as usual he was not wearing pants) and I myself have been thinking of taking up Cognac.

Anyway, can we put copyright and trademark to rest please?

Now, I'm not arguing that Daybreak or another entity can't sue for the above. You can always file ruinous legal actions against small players and hope to prevail on the lawfare aspect rather than the facts. This is done all the time and demonstrates the type of values held by those who favor those stratagems (See Nintendo vs. pretty much anybody.)

I am also not arguing that the IP holders could not explore another, more viable way to defend their property, namely 17 U.S.C. 1201, the anti-circumvention provisions of the DMCA we all know and love, which is a tactic Blizzard used (among others) in prevailing in Blizzard v. BnetD. I am not informed enough to know what kinds of authentication needs to be bypassed to make P1999 work, but if those conditions did apply then to me this would be the most persuasive way for the holders to reach an agreement with possible infringers, and while I can only speculate as to the Daybreak/P1999 agreement, I would not be surprised if those advising P1999 saw this avenue as the greatest threat (rather than any copyright or trademark issues).

I just wanted to explain copyright and trademarks because I see these terms bandied about like they are synonymous, or just lumped in with IP. IP has many categories, like trade secrets, patents, etc and while copyright and trademarks are part of IP, each of these categories is very distinct and operates under different written and case law. I would love if someone could correct or clarify anything I wrote because I'm a big fan of studing how intellectual property laws reflect sociological trends and I'm always looking for more.

A final note before someone mentions contract law. If you buy any modern game, you aren't buying shit. You're leasing it. Go ahead, read any EULA. You are granted a license, hereby revocable at any time, to use the software as long as we feel like it, not a minute longer. Go ahead, check it out, similar language is in 100% of modern day EULAs. So if you are a player and run such client software when your license is revoked, you are breaking the law. And if someone runs a service that allows others to break the law, they get Napstered. However, back in 1999, when you bought software, you owned it forever. This is why no one is violating any contracts here.

Man, I am drunk as fuck off this fine Cognac.
  #124  
Old 10-23-2019, 09:04 PM
Uldarre Uldarre is offline
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
No, he is relying on a written opinion from me. I am an attorney and a former Superior Court judge and I consult on all legal matters regarding P1999 ("The Project"). I have sent Videri extensive documentation that allows him to make the claims he did. If you would like to have access to this documentation, please apply through the P99Legal link on the homepage.
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
I tried to clarify what he meant a couple of times and it's apparent based on his use of the term that he's not clear on what copyright is. Most people aren't.

A copyright is....wait for it....the right to copy. When I produce a work, only I have the right to make additional copies. So when someone buys the EQ discs from Amazon, they're not violating any copyright. They are legally acquiring an authorized copy. And when they run that software on their system, there is no unauthorized copying going on. So far no copyright violation on the front end, right? Cool.

Now let's examine the back end. The game client sends out signals and receives signals. It needs these in order to function. A typical outbound communication would be a keypress and a typical response would be lets say "you are too far away to attack". When the game was live, the calculations of whether the player had a weapon equipped, whether they had a mob targeted, whether it was in range, those all took place on a server that was running copyrighted software that no one outside Verant/Sony was authorized to have. Because they did not wish to copy the code (and probably didn't even have access to it), the developers of EQEmu used reverse engineering. They observed what the copyrighted software did and they they wrote their own code to approximate the same responses. This kind of process is detailed in Sega Enterprises v. Accolade where Accolade wired a decompiler to the console’s circuitry while loading three different, licensed games. It then compared the disassembled code in order to ascertain the interface specifications for the console. The Ninth Circuit agreed with Accolade that there were no copyright violations. Similarly in Sony Computer Entertainment v. Connectix the courts agreed with Connectix and held that there was value of permitting consumers to play PlayStation games on new platforms.

Because the user is running authorized software and the server is running non-proprietary code, where is the copying of the work?

Aight, so that's done, I know someone will confuse this with trademark, let's do that next. Ok, so a trademark is...as before....a mark used in trade. So for example, I have a business that makes bricks, and I put the Apple logo on each brick. Customers are likely to be confused about the origin of my bricks, and I would essentially be profiting from the goodwill that Apple has generated over many decades. We'll get back to customer confusion in a sec. Now, the only trademarks that appear in the P1999 experience are the many logos and text in the game client (all of which are authorized uses), and the word "Everquest" as it appears on the p1999 site. The site does not use any logos or graphics or any other trademark other than that one word, which is a trademark of Daybreak (formerly etc etc). However, the courts have held that a business can use trademarks in informative or descriptive ways. This is called nominative fair use. Like for example if I run a car repair shop I can have a giant sign outside that says "Bring your Chrysler, Ford, and Toyota here for the best service!" because even though all three are trademarks, I am representing the services that I perform. So now back to customer confusion, which is the main test for trademark violations. Are customers likely to be deceived into thinking the product or service actually originates with the trademark holder? In P1999s case, it's very clear that there is no confusion possible. The welcome text and obvious disclaimers on the site make that clear. The fact that P1999 is a provider of an Everquest experience (or service) is informative and is allowed. I would also point out the courts heavily weigh the sophistication of the purchasers of the products in determining nominative fair use, and I don't need to point out that we are all extremely sophisticated here. I saw the screenshot of Chortles in a smoking jacket (although as usual he was not wearing pants) and I myself have been thinking of taking up Cognac.

Anyway, can we put copyright and trademark to rest please?

Now, I'm not arguing that Daybreak or another entity can't sue for the above. You can always file ruinous legal actions against small players and hope to prevail on the lawfare aspect rather than the facts. This is done all the time and demonstrates the type of values held by those who favor those stratagems (See Nintendo vs. pretty much anybody.)

I am also not arguing that the IP holders could not explore another, more viable way to defend their property, namely 17 U.S.C. 1201, the anti-circumvention provisions of the DMCA we all know and love, which is a tactic Blizzard used (among others) in prevailing in Blizzard v. BnetD. I am not informed enough to know what kinds of authentication needs to be bypassed to make P1999 work, but if those conditions did apply then to me this would be the most persuasive way for the holders to reach an agreement with possible infringers, and while I can only speculate as to the Daybreak/P1999 agreement, I would not be surprised if those advising P1999 saw this avenue as the greatest threat (rather than any copyright or trademark issues).

I just wanted to explain copyright and trademarks because I see these terms bandied about like they are synonymous, or just lumped in with IP. IP has many categories, like trade secrets, patents, etc and while copyright and trademarks are part of IP, each of these categories is very distinct and operates under different written and case law. I would love if someone could correct or clarify anything I wrote because I'm a big fan of studing how intellectual property laws reflect sociological trends and I'm always looking for more.

A final note before someone mentions contract law. If you buy any modern game, you aren't buying shit. You're leasing it. Go ahead, read any EULA. You are granted a license, hereby revocable at any time, to use the software as long as we feel like it, not a minute longer. Go ahead, check it out, similar language is in 100% of modern day EULAs. So if you are a player and run such client software when your license is revoked, you are breaking the law. And if someone runs a service that allows others to break the law, they get Napstered. However, back in 1999, when you bought software, you owned it forever. This is why no one is violating any contracts here.

Man, I am drunk as fuck off this fine Cognac.
God damn.

Respect. That is all. [You must be logged in to view images. Log in or Register.]
Last edited by Uldarre; 10-23-2019 at 09:12 PM..
  #125  
Old 10-23-2019, 09:23 PM
BlackBellamy BlackBellamy is offline
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Originally Posted by Uldarre [You must be logged in to view images. Log in or Register.]
Respect. That is all. [You must be logged in to view images. Log in or Register.]
I'm definitely not an attorney. I have been in court many times though. Which is probably why I'm not an attorney. I digress.

Someone mentioned stealing customers, which is tortui..tortuit..help me fucking spellchecker...tortious interference. Like if one party takes action that prevents others from forming business relationships with others. Someone could claim that we were all like man if P1999 wasn't so cool we would totally give Daybreak our money instead.

But that person would be totally wrong. Because not a single person here would do that. No one wants to look at that halfway shit. We're either all down for the lowest resolution, or you can all follow me to GW2 and we could roll Norn's and sex each other up. Look at this shit. Look at it. Man, I was never so hot for myself. That's my Mesmer. She has clothing, but I take it off for the char selection screen so she can stand there and look awesome.

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  #126  
Old 10-23-2019, 10:10 PM
cd288 cd288 is offline
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Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
I tried to clarify what he meant a couple of times and it's apparent based on his use of the term that he's not clear on what copyright is. Most people aren't.

A copyright is....wait for it....the right to copy. When I produce a work, only I have the right to make additional copies. So when someone buys the EQ discs from Amazon, they're not violating any copyright. They are legally acquiring an authorized copy. And when they run that software on their system, there is no unauthorized copying going on. So far no copyright violation on the front end, right? Cool.

Now let's examine the back end. The game client sends out signals and receives signals. It needs these in order to function. A typical outbound communication would be a keypress and a typical response would be lets say "you are too far away to attack". When the game was live, the calculations of whether the player had a weapon equipped, whether they had a mob targeted, whether it was in range, those all took place on a server that was running copyrighted software that no one outside Verant/Sony was authorized to have. Because they did not wish to copy the code (and probably didn't even have access to it), the developers of EQEmu used reverse engineering. They observed what the copyrighted software did and they they wrote their own code to approximate the same responses. This kind of process is detailed in Sega Enterprises v. Accolade where Accolade wired a decompiler to the console’s circuitry while loading three different, licensed games. It then compared the disassembled code in order to ascertain the interface specifications for the console. The Ninth Circuit agreed with Accolade that there were no copyright violations. Similarly in Sony Computer Entertainment v. Connectix the courts agreed with Connectix and held that there was value of permitting consumers to play PlayStation games on new platforms.

Because the user is running authorized software and the server is running non-proprietary code, where is the copying of the work?

Aight, so that's done, I know someone will confuse this with trademark, let's do that next. Ok, so a trademark is...as before....a mark used in trade. So for example, I have a business that makes bricks, and I put the Apple logo on each brick. Customers are likely to be confused about the origin of my bricks, and I would essentially be profiting from the goodwill that Apple has generated over many decades. We'll get back to customer confusion in a sec. Now, the only trademarks that appear in the P1999 experience are the many logos and text in the game client (all of which are authorized uses), and the word "Everquest" as it appears on the p1999 site. The site does not use any logos or graphics or any other trademark other than that one word, which is a trademark of Daybreak (formerly etc etc). However, the courts have held that a business can use trademarks in informative or descriptive ways. This is called nominative fair use. Like for example if I run a car repair shop I can have a giant sign outside that says "Bring your Chrysler, Ford, and Toyota here for the best service!" because even though all three are trademarks, I am representing the services that I perform. So now back to customer confusion, which is the main test for trademark violations. Are customers likely to be deceived into thinking the product or service actually originates with the trademark holder? In P1999s case, it's very clear that there is no confusion possible. The welcome text and obvious disclaimers on the site make that clear. The fact that P1999 is a provider of an Everquest experience (or service) is informative and is allowed. I would also point out the courts heavily weigh the sophistication of the purchasers of the products in determining nominative fair use, and I don't need to point out that we are all extremely sophisticated here. I saw the screenshot of Chortles in a smoking jacket (although as usual he was not wearing pants) and I myself have been thinking of taking up Cognac.

Anyway, can we put copyright and trademark to rest please?

Now, I'm not arguing that Daybreak or another entity can't sue for the above. You can always file ruinous legal actions against small players and hope to prevail on the lawfare aspect rather than the facts. This is done all the time and demonstrates the type of values held by those who favor those stratagems (See Nintendo vs. pretty much anybody.)

I am also not arguing that the IP holders could not explore another, more viable way to defend their property, namely 17 U.S.C. 1201, the anti-circumvention provisions of the DMCA we all know and love, which is a tactic Blizzard used (among others) in prevailing in Blizzard v. BnetD. I am not informed enough to know what kinds of authentication needs to be bypassed to make P1999 work, but if those conditions did apply then to me this would be the most persuasive way for the holders to reach an agreement with possible infringers, and while I can only speculate as to the Daybreak/P1999 agreement, I would not be surprised if those advising P1999 saw this avenue as the greatest threat (rather than any copyright or trademark issues).

I just wanted to explain copyright and trademarks because I see these terms bandied about like they are synonymous, or just lumped in with IP. IP has many categories, like trade secrets, patents, etc and while copyright and trademarks are part of IP, each of these categories is very distinct and operates under different written and case law. I would love if someone could correct or clarify anything I wrote because I'm a big fan of studing how intellectual property laws reflect sociological trends and I'm always looking for more.

A final note before someone mentions contract law. If you buy any modern game, you aren't buying shit. You're leasing it. Go ahead, read any EULA. You are granted a license, hereby revocable at any time, to use the software as long as we feel like it, not a minute longer. Go ahead, check it out, similar language is in 100% of modern day EULAs. So if you are a player and run such client software when your license is revoked, you are breaking the law. And if someone runs a service that allows others to break the law, they get Napstered. However, back in 1999, when you bought software, you owned it forever. This is why no one is violating any contracts here.

Man, I am drunk as fuck off this fine Cognac.
You have a pretty solid understanding of the law, but the application of the trademark analysis isn’t fully correct in this case. While customer confusion is certainly a factor, it’s not as simple as that. For example, I can’t create a store that completely mirrors a Dunkin Donuts store and then like tell people at the register this isn’t actually Dunkin Donuts and be totally fine. Just because someone might then be able to know it’s not an official Dunkin Donuts doesn’t save you from a violation/infringement if its otherwise basically the same product. If I had an unlimited subscription to Westlaw or Lexis I could pull some cases for you but alas my company gets charged based on my usage of it lol
  #127  
Old 10-23-2019, 11:08 PM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Just because someone might then be able to know it’s not an official Dunkin Donuts doesn’t save you from a violation/infringement if its otherwise basically the same product.l
I see, thank you! That's an interesting angle of attack, or defense rather. I'll check it out now that you pointed me in that direction.

edit: You're gracious in your analysis considering my snark. I appreciate that.
Last edited by BlackBellamy; 10-23-2019 at 11:12 PM..
  #128  
Old 10-23-2019, 11:15 PM
Baler Baler is offline
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What is happening in this thread.
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Told this to Rogean, Nilbog & Menden.
  #129  
Old 10-23-2019, 11:19 PM
Khikik Khikik is offline
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Heh... People who play EQ worried about "wasting their time"

(Lizard laughing)
  #130  
Old 10-23-2019, 11:22 PM
cd288 cd288 is offline
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What is happening in this thread.
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Lol it’s sort of been derailed from OP’s point....which I suppose could be a good thing? Lol
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