Quote:
Originally Posted by Lorian
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Out of curiosiry, how come that the p2002 team is able to release the expansions so quickly? Do they already have the code? They are not needing to reverse engineer like you guys have done?
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Content development like Haynar said is completely seperate from code development.
We have content developers who put in 30-40 hours a week on content development alone.
We have a decent database from Cavedude/Robregen's collects from AK (We use AK collects not PEQ) as fas as mob spawnpoints go......then essentially we have to create the correct roamgrids, fix NPC pathing in dungeons.....add all the missing npcs......fix stats of all the mobs. Then do loot for each mob. (we have PEQ's loot tables.....that have to be completely scrapped and redone)
Then we go onto live EQ and parse zones(that have not been revamped) for roughly 100 clears(we have alvl 100 toon so clearing zones takes a very short amount of time) to get the correct spawngroup information and live-like roamers in dungeons. Apio is the man when it comes to this!
But like P99....when you release a new expansion there will be bugs. Check back on these forum archives when Kunark came out...they had plenty. But they crushed them and that is why the product you see now on P99 is very high quality. We plan on bug crushing the entire time we are developing Velious. This entire thing is a learning process for us, we have made our notes and are getting more efficient at what we do so we can reach our goals of releasing cleaner content for each expansion.