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  #111  
Old 11-11-2010, 12:36 PM
Dulu Dulu is offline
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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Because of the normalized distribution of genetic variation governing the growth of the collective playerbases' eyeballs and brains, I am confident that the population within several standard deviations is seeing substantially the same thing when the same thing is displayed on the screen. There are genetic outliers, but the portion of those whose vision is still good enough to play the game would be hard pressed to confuse a clean-shaven luclin barbarian with a pony tail with a original barbarian with the salt and pepper beard face, despite any lack of (or blurring of) coloring information.

Perhaps you should read some more biology between philosophy classes? or just stop being obtuse because our opinions differ?
What evidence do you have that you see things the same as me?
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  #112  
Old 11-11-2010, 02:39 PM
eqravenprince eqravenprince is offline
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Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
What evidence do you have that you see things the same as me?
What evidence do you have that you weren't dropped on your head as a baby.
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  #113  
Old 11-11-2010, 03:12 PM
Blazed420 Blazed420 is offline
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So are the mobs and shit luclin too? or just the players? Would love to see some old world bosses in luclin models.
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  #114  
Old 11-11-2010, 03:14 PM
guineapig guineapig is offline
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Originally Posted by Blazed420 [You must be logged in to view images. Log in or Register.]
So are the mobs and shit luclin too? or just the players? Would love to see some old world bosses in luclin models.
They didn't change any old world boss models in Luclin that I'm aware of.
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  #115  
Old 11-11-2010, 03:15 PM
Blazed420 Blazed420 is offline
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Well what about mobs? like just regular ones.
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  #116  
Old 11-11-2010, 03:22 PM
Dulu Dulu is offline
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Quote:
Originally Posted by Blazed420 [You must be logged in to view images. Log in or Register.]
Well what about mobs? like just regular ones.
Only player models, horses and pets. (Skeletons/Mobs that share models with mage pets were changed too)

Guards / Humanoid NPC's stay classic.

I enjoy playing with Luclin on because I like the added detail to the armor. I like seeing the effect of the armor I collect, rather than looking like a painted box.
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  #117  
Old 11-11-2010, 03:36 PM
Blazed420 Blazed420 is offline
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Hmmm might have to check this out? no game crippling bugs of any sort?
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  #118  
Old 11-11-2010, 03:45 PM
Alkorin Alkorin is offline
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Not sure if this is the case for anyone else using the SoF client, but South Ro's textures are entirely buggered for me.
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  #119  
Old 11-12-2010, 01:00 AM
Dulu Dulu is offline
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Originally Posted by Alkorin [You must be logged in to view images. Log in or Register.]
Not sure if this is the case for anyone else using the SoF client, but South Ro's textures are entirely buggered for me.
The good thing is you can switch at any time.

I've been using the SOF client with Luclin graphics since yesterday, and experienced no bugs of any consequence. (Linked item names are sometimes cut a few letters short, and the character creation screen is a little buggy..)

But if I ever did experience a game-changing bug, I could just switch to Titanium client, no big deal.

Overall, I'd highly recommend this for anyone who wants Luclin graphics.
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  #120  
Old 11-12-2010, 03:38 AM
yaeger yaeger is offline
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Yay, something to make the game bearable again. No more blocky 90's models.
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