#1
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Sullon Zekkers
I've heard a lot of people wanting the new pvp server to be Sullon Zek rules which has no PNP and teams - I'm just curious how you guys dealt with same team training? I don't understand how that ruleset works.
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#2
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Go away....
This isn't a PVP server. | ||
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#3
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lol umad?
Sullon zek ruleset would be killer, little GM intervention needed then too | ||
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#4
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As a veteran Sullon Zekker from live, I'm not sure you guys know what you're asking for.
It was probably the most brutal PvP I've ever experienced. Yet, still fun. | ||
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#5
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You VZTZ people are to these forums what AIDS is to Africa. If only you could be quarantined into your own subforum.
__________________
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#6
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we know what were asking for, a grief fest full of hardcore pvp and trains. I would be ok with any pvp rules TBH
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#7
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Nah was just curious if an evil guild training another evil guild for raid mobs was an issue on live, or neutral/good etc. I don't know if I like the idea of set teams with players you don't know and just trying to get a non -troll discussion about what the ruleset should be.
I don't know why the people of these forums get all hard when they see a post talking about a server Rogean said he was thinking about releasing. Edit * I love the idea of no PNP tho and think it's necessary not to burn out gms. | ||
Last edited by Amuk; 03-24-2011 at 05:25 PM..
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#9
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Generally speaking all the players on a team on Sullon wouldn't sabotage the others.
You need their help in fighting off the other factions, why would you make a solid guild of skilled PvPers on your team want revenge? Generally every single time a guild wanted to raid something, an opposing team's guild would show up, hide out, and wait to run in and wipe you during your fight. Made raids hard to do. Oh, you lost XP from PvP deaths too. Yay. | ||
Last edited by yaeger; 03-24-2011 at 05:36 PM..
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#10
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.
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Last edited by dredge; 12-12-2012 at 09:05 PM..
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