#1
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SK vs Warrior in Velious?
Wondering what everyones opinion is on Warrior vs SK when it comes to Velious? Which one is the better tank? What are some of the changes they get, I heard Warrior get really nice Discs? Not too sure what happens with SKs though?
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#2
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warrior will always be main tank. no expansion changes this to my knowledge. sks still good level tanks though when agro management is hard.
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#3
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Raiding situations warriors will really shine with how hard the mobs hit however SK's will still be amazing utility tanks / group tanks /trainers/ pullers etc
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#4
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Warriors will always be the best raid tank, SK's and Paladins do very well in smaller settings.
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#5
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What you got against Paladins, bro?
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#6
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Quote:
The only thing missing is lower caps on Melee skills on the Cleric, but just saying a Cleric is no slouch as a Tank. | |||
Last edited by webrunner5; 01-03-2015 at 01:47 PM..
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#7
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Lol, Cleric can't tank near as well as a Paladin vs. content that actually requires a tank, it's not even close. Playing ersatz-Paladin on my Cleric is fun occasionally, for a few minutes, vs. greens and very low blues. Twinked to hell and back in your 20s and 30s sure, a Cleric can tank then, so can a Shaman or a Druid or even a Wizard or an Enchanter. But a Cleric's not a tank, don't post stupid shit here too many misinformed players around already.
If you're gonna tank, play a real tank (or a Ranger if you can gear him well enough.) And stop with the moronic hybrid hate already, it's not the hybrids who look bad when you post stupid shit like that. | ||
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#8
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On the other hand, a tank isn't strictly required most the time. Rangers, Monks, Bards, even Shamans can and do fill in as needed. My wife used to tank on her Cleric from time to time and did a fairly decent job of it. If the group has decent mana regen the Cleric-pseudo-tank typically works fine. Due to higher damage intake than a proper tank they usually stress a healer more than a real tank, though, if mana's an issue. Oh and forget much self-healing in such a situation, either; with constant pulls and no clarity it's hard enough just to maintain mana for aggro spells. It helps if the Cleric has decent gear for the role and a decent defense skill; many of them don't. Granted, for the great majority of group content all you really need is an Enchanter to go solo everything with charm (see: solo artist challenge). Everything else is pointless to some degree or another. Game would be pretty boring though if we were all Enchanters with a scattering of Wizards, Monks, Warriors, and Clerics for raids that need them.
Comparing damage to a Paladin, a Cleric has better burst, but their main offensive damage spell is both magic-based (hence a lot of resists) and inefficient. As such the Cleric's sustained damage output tends to be lower than the Paladin's, although frankly in this case it's a cripple fight since both classes stink for offense. Danth | ||
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#9
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#10
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