#21
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landed a fuckton on folks with no mr which was 95% of rz
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#22
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Resists just need to be like they were on classic. They were just fine.
If you weren't a complete nub, you knew to have MR over 70, preferably 90 to resist movement impairing effects/stuns. You sacrifice damage/hp/mana gear, but its worth it. Likewise, cr/fr were actually useful as well. You cant just completely redesign the way pvp works in favor of casters and the need for certain types of resist items and call it classic. Just put resists the way they are supposed to be, and remove the inability to stop casting. Neither of these are classic or improve upon the system in any way. | ||
Last edited by Dullah; 01-09-2012 at 03:25 AM..
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#23
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Quote:
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#24
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Quote:
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#25
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You shouldn't be getting whirled (read 100% chance to resist, flame away) with 150 magic resist.
I'll save all this for another post in the future. | ||
#26
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Whirled and xp lossed with over 100 mr by someone at least 4 lvls lower than me.
Bull shit lmao. | ||
Last edited by Nirgon; 01-10-2012 at 04:29 AM..
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#27
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Bump for dev response on broken spell.
__________________
I am Reiker.
lol wut | ||
#28
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I couldnt move or cast well after the effect faded either.
Sorry for the trailer of my last comment its frustrating as shit :P. | ||
#29
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I can run when it wears off, just can't cast or use items.
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#30
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server is in great shape
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